Buch, Englisch, 308 Seiten, Format (B × H): 161 mm x 240 mm, Gewicht: 631 g
Buch, Englisch, 308 Seiten, Format (B × H): 161 mm x 240 mm, Gewicht: 631 g
ISBN: 978-1-032-26059-4
Verlag: Chapman and Hall/CRC
As Android apps continue to grow in popularity and an associated job market emerges, the ability to develop software and applications for Android smartphones will only grow more relevant in the foreseeable future. Compiled from materials used in over a decade of teaching undergraduate and graduate students majoring in computer science and information technology, this book is a hands-on, step-by-step guide to coding Android apps that have been rigorously tested.
KEY FEATURES
- Each chapter begins with a list of student learning outcomes that can be used for assessment purposes and syllabus construction
- The mechanics of Android app creation is presented in a very detailed, step-by-step progression, with accompanying screenshots and code explanations
- New topics are introduced chapter-by-chapter in a very logical and gradational instructional manner
- Very detailed exercises are provided at the end of each chapter and can be used for class activities and as homework assignments. Each chapter includes multiple exercises of varying difficulty
- Video lessons are available as supplementary resources for each chapter to quickly illustrate in a demonstrative and visual manner the Java and XML code and Android Studio development actions covered in the chapter
This book is particularly appealing for students of mobile apps development courses offered in computer science and information technology departments, as well as information systems disciplines within business schools, at both the undergraduate and graduate levels.
Zielgruppe
Academic, Adult education, Further/Vocational Education, General, Postgraduate, Professional Reference, Professional Training, Undergraduate Advanced, and Undergraduate Core
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
- Mathematik | Informatik EDV | Informatik Betriebssysteme Handheld Betriebssysteme
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Handheld Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Algorithmen & Datenstrukturen
- Mathematik | Informatik EDV | Informatik Informatik
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmierung: Methoden und Allgemeines
Weitere Infos & Material
1. Introduction. 2. Lift Off with Android Native Apps. 3. First Image Impressions and Launcher Icons. 4. Externalizing Resources: Strings, Colors, and Sizes. 5. Interacting with Users via Keyboard and Buttons. 6. More on Layouts and Living without Constraints. 7. Improving the UI with Selection Inputs and Dynamic Content. 8. Apps with Multiple Activities. 9. Saving App Data with Shared Preferences. 10. Android Native Databases as Persistent Storage. 11. Navigation Drawers and Implementing Fragments. 12. Tabbed Apps, Styles, and Themes. 13. Hybrid Apps. 14. Media and Communication.