E-Book, Englisch, 415 Seiten, eBook
Reihe: Virtual Reality Technologies for Health and Clinical Applications
Rizzo / Bouchard Virtual Reality for Psychological and Neurocognitive Interventions
1. Auflage 2019
ISBN: 978-1-4939-9482-3
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 415 Seiten, eBook
Reihe: Virtual Reality Technologies for Health and Clinical Applications
ISBN: 978-1-4939-9482-3
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Chapter 1: Applications of Virtual Reality in Clinical Psychology and Clinical Cognitive Neuroscience – An Introduction.- Chapter 2: Virtual Reality: Whence, How and What For.- Chapter 3: Virtual Reality and Anxiety Disorders Treatment: Evolution and Future Perspectives.- Chapter 4: Virtual Reality Applications to Treat Posttraumatic Stress Disorder.- Chapter 5: Using VR for Obsessive-Compulsive and Related Disorders.- Chapter 6: Virtual Environments for Substance Abuse Assessment and Treatment.- Chapter 7: Virtual Reality in the Assessment and Treatment of Weight-Related Disorders.- Chapter 8: Virtual Reality Distraction Helps Control Acute Pain and Has Potential to Reduce PTSD Symptom Severity during Medical Procedures. Chapter 9: Using Virtual Reality with Child Sexual Offenders: Assessing Deviant Sexual Interests.- Chapter 10: Using Innovative Technologies as Therapeutic and Educational Tools for Children with Autism Spectrum Disorder.- Chapter 11. A Review of Virtual Classroom Environments for Neuropsychological Assessment.- Chapter 12. Developmental and Learning Disabilities.- Chapter 13. Virtual Reality and Psychotic Disorders.- Chapter 14. Assessment and Rehabilitation Using Virtual Reality after Stroke: A Literature Review.- Chapter 15: Assessment and Rehabilitation after Traumatic Brain Injury using Virtual Reality: A Systematic Review and Discussion Concerning Human-Computer Interactions.- Chapter 16: Developing Virtual Environments for Learning and Enhancing Skills for the Blind: Incorporating User-Centered and Neuroscience Based Approaches.- Chapter 17: Virtual Human Standardized Patients for Clinical Training.