Rogers | Swipe This! | E-Book | sack.de
E-Book

E-Book, Englisch, 288 Seiten, E-Book

Rogers Swipe This!

The Guide to Great Touchscreen Game Design
2. Auflage 2012
ISBN: 978-1-119-94052-4
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

The Guide to Great Touchscreen Game Design

E-Book, Englisch, 288 Seiten, E-Book

ISBN: 978-1-119-94052-4
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Learn to design games for tablets from a renowned gamedesigner!
Eager to start designing games for tablets but not sure where tostart? Look no further! Gaming guru Scott Rogers has his finger onthe pulse of tablet game design and is willing to impart his wisdomand secrets for designing exciting and successful games. As thecreator of such venerable games as God of War, theSpongeBob Squarepants series, and Pac-Man World, toname a few, Rogers writes from personal experience and in thisunique book, he hands you the tools to create your own tablet gamesfor the iPad, Android tablets, Nintendo DS, and other touchscreensystems.
* Covers the entire tablet game creation process, placing aspecial focus on the intricacies and pitfalls of touch-screen gamedesign
* Explores the details and features of tablet game systems andshows you how to develop marketable ideas as well as market yourown games
* Offers an honest take on what perils and pitfalls await youduring a game's pre-production, production, and post-productionstages
* Features interviews with established tablet game developersthat serve to inspire you as you start to make your own tablet gamedesign
Swipe This! presents you with an in-depth analysis ofpopular tablet games and delivers a road map for getting startedwith tablet game design.

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Weitere Infos & Material


Swipe This Book! 1
Some Possible Reasons You Picked Up Swipe This! 2
CHAPTER 1 Hardware Wars 13
DEVELOPER INTERVIEW 1 Paul O'Connor 29
CHAPTER 2 Clown-On-A-Unicycle 33
GAME DESIGN SPOTLIGHT 1 Fruit Ninja HD 53
CHAPTER 3 Finger Fu! 57
DEVELOPER INTERVIEW 2 Andy Ashcraft 81
CHAPTER 4 GenreBusters 85
GAME DESIGN SPOTLIGHT 2 Helsing's Fire 107
CHAPTER 5 Puzzlings 111
DEVELOPER INTERVIEW 3 Erin Reynolds 137
CHAPTER 6 Arcade Crazy 141
GAME DESIGN SPOTLIGHT 3 Where's My Water? 171
CHAPTER 7 Action Guy 175
DEVELOPER INTERVIEW 4 Blade Olsen 205
CHAPTER 8 DoodleCat 209
GAME DESIGN SPOTLIGHT 4 Jetpack Joyride 223
CHAPTER 9 Casual Fryday 227
DEVELOPER INTERVIEW 5 Sam Rosenthal 257
CHAPTER 10 The New Genres 261
GAME DESIGN SPOTLIGHT 5 No, Human 281
DEVELOPER INTERVIEW 6 Andy Reeves 285
CHAPTER 11 Make Your Own Star Wars 289
GAME DESIGN SPOTLIGHT 6 Angry Birds 323
APPPENDIX 1 The Class of 2008 329
APPPENDIX 2 Touchscreen Template 337
APPPENDIX 3 Gameplay Storyboarding Template 339
APPPENDIX 4 The Game Designer's Checklist 341
Afterword 343
Index 345


Once upon a time, Scott Rogers played video games, Dungeonsand Dragons and drew comic books without realizing he could dothese things for a living. After being "discovered" in a coffeeshop and realizing game designers have more fun, Scott helpeddesign video games including Pac-Man World, the Maximo series, Godof War, Darksiders and the Drawn To Life series. A lecture abouthis two favorite things - level design and Disneyland -led to writing "Level Up! The Guide to Great Video Game Design,"lecturing at the prestigious Interactive Media Division at the USCSchool of Cinematic Arts and employment with the Walt DisneyImagineering R&D team. Scott is currently living happily everafter in Thousand Oaks, CA with his family, action figurecollection and an iPad full of games.



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