Buch, Englisch, 178 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 431 g
The Metaverse
Buch, Englisch, 178 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 431 g
ISBN: 978-1-032-45884-7
Verlag: CRC Press
This collection of essays explores the present and future of digital communication through a range of interdisciplinary approaches, all of which focus on the so-called metaverse. The metaverse is a combination of multiple elements of technology – including virtual reality, augmented reality, and video – where users "live" within a digital universe. The vision for this new universe is that its users can work, play, and stay connected with friends through everything. Such a vision is hinted at in existing phenomena such as online game universes.
Zielgruppe
General, Postgraduate, and Professional
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein EDV & Informatik: Geschichte
- Sozialwissenschaften Soziologie | Soziale Arbeit Soziale Gruppen/Soziale Themen Gender Studies, Geschlechtersoziologie
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Technische Wissenschaften Technik Allgemein Technologie: Soziale & Ethische Aspekte
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Tanz Andere Darstellende Künste
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein Soziale und ethische Aspekte der EDV
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
- Interdisziplinäres Wissenschaften Wissenschaften Interdisziplinär Neurowissenschaften, Kognitionswissenschaft
Weitere Infos & Material
1. Geneses, Evolution and Metafuture, 2. The Metaverse in Communication: Reflections from Neuroscience, 3. New Linguistic Spaces in Cyberculture: The Influence of the Metaverse on the Minifiction of Social Networks, 4. Metaverse and New Narrative: Storyliving in the Age of Metaverse, 5. Customized Metaverse: The Study of Factors Influencing the Use of Humanlike Avatars of Social Media Content Creators in Communication with Their Audience, 6. Metaverse and Diversity, 7. Queering the Metaverse: Queer Approaches to Virtual Reality in Contemporary Art, 8. Film Practices in the Metaverse: Methodological Approach for Prosocial VR Storytelling Creation, 9. Video Game Design: A Blueprint for the Metaverse and Education, 10. Film Production and Architecture Education in the Metaverse, 11. Gone with the Wind: From Virtual Reality to the Metaverse at Film Festivals