Buch, Englisch, 156 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 436 g
Buch, Englisch, 156 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 436 g
Reihe: T-Labs Series in Telecommunication Services
ISBN: 978-3-030-99868-4
Verlag: Springer International Publishing
This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Technische Wissenschaften Elektronik | Nachrichtentechnik Nachrichten- und Kommunikationstechnik
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion
Weitere Infos & Material
Introduction.- Gaming QoE Assessment.- Influence of Delay on Gaming QoE.- Influence of Time-varying Parameters of Delay on Gaming QoE.- Delay Compensation Technique.- Conclusion.