Buch, Englisch, 1056 Seiten, Format (B × H): 187 mm x 235 mm, Gewicht: 1900 g
Buch, Englisch, 1056 Seiten, Format (B × H): 187 mm x 235 mm, Gewicht: 1900 g
ISBN: 978-1-55860-594-7
Verlag: Elsevier Science & Technology
If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices.
Features - Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. - Covers problems relevant for both 2D and 3D graphics programming. - Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. - Provides the math and geometry background you need to understand the solutions and put them to work. - Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. - Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.
Zielgruppe
Programmers, software engineers, and technical directors whose work involves 2D or 3D computer graphics for filmmaking including special effects and animation programming, gane development, visualization, medical image analysis, simulation, virtual worlds, and other software development.
Autoren/Hrsg.
Fachgebiete
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Bauindustrie, Baugewerbe
- Rechtswissenschaften Öffentliches Recht Umweltrecht Abfall- und Bodenschutzrecht
- Geowissenschaften Umweltwissenschaften Wasserversorgung
- Geowissenschaften Umweltwissenschaften Abfallbeseitigung, Abfallentsorgung
- Technische Wissenschaften Bauingenieurwesen Baugewerbe, Bauplanung, Baubetrieb
- Mathematik | Informatik Mathematik Geometrie
- Technische Wissenschaften Umwelttechnik | Umwelttechnologie Abfallwirtschaft, Abfallentsorgung
- Technische Wissenschaften Bauingenieurwesen Wasserbau
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung
- Geowissenschaften Umweltwissenschaften Umweltverschmutzung, Umweltkriminalität, Umweltrecht
Weitere Infos & Material
Preface1. Introduction2. Matrices and Linear Systems3. Vector Algebra4. Matrices, Vector Algebra, and Transformations5. Geometric Primitives in 2D6. Distance in 2D7. Intersection in 2D8. Miscellaneous 2D Problems9. Geometric Primitives in 3D10. Distance in 3D11. Intersection in 3D12. Miscellaneous 3D Problems13. Computational Geometry TopicsA. Numerical MethodsB. TrigonometryC. Basic Formulas For Geometric PrimitivesBibliography