Buch, Englisch, Band 14, 229 Seiten, Format (B × H): 155 mm x 230 mm
Open-World Videogames and the Reproduction of American Culture
Buch, Englisch, Band 14, 229 Seiten, Format (B × H): 155 mm x 230 mm
Reihe: Video Games and the Humanities
ISBN: 978-3-11-221536-4
Verlag: De Gruyter
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the , , and franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
Zielgruppe
Cultural scholars, historians and researchers in the field of vid / Kulturwissenschaftler/-innen, Historiker/-innen und Forschende im