Upside Down in the World of Mainstream Cult Entertainment
Buch, Englisch, 253 Seiten, Format (B × H): 148 mm x 210 mm, Gewicht: 356 g
ISBN: 978-3-030-66316-2
Verlag: Springer International Publishing
This edited collection explores the narrative, genre, nostalgia and fandoms of the phenomenally successful Netflix original series, Stranger Things. The book brings together scholars in the fields of media, humanities, communications and cultural studies to consider the various ways in which the Duffer Brothers’ show both challenges and confirms pre-conceived notions of cult media. Through its three sections on texts, contexts and receptions, the collection examines all aspects of the series’ presence in popular culture, engaging in debates surrounding cult horror, teen drama, fan practices, and contemporary anxieties in the era of Trump. Its chapters seek to address relatively neglected areas of scholarship in the realm of cult media, such as set design, fashion, and the immersive Secret Cinema Experience. These discussions also serve to demonstrate how cult texts are facilitated by the new age of television, where notions of medium specificity are fundamentally transformed and streaming platforms open up shows to extensive analysis in the now mainstream world of cult entertainment.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Filmproduktion, Filmtechnik
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Populärkultur
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft
Weitere Infos & Material
1.Stranger Things in a Familiar Land: Mainstream Cult Entertainment in the Age of Netflix.- 2.‘There’s More to Life Than Stupid Boys’: the (Re) Gendering of Cult Teen Relationships in Stranger Things 3.- 3.Coming of Age in the Upside Down: Renegotiating the Boundaries of Mainstream/Cult Horror in Stranger Things.- 4.Flirting with the Final Girl: Stranger Things and the Inconsistent Representation of Female Empowerment.- 5.‘Something is coming …’: the Screenwriter as Dungeon Master of Stranger Things.- 6.‘What Happens to Us in the Future?’: Stranger Things 3 Goes Back to the Future (1985).- 7.Stranger Networks: Ancillary Threats, Cult Nostalgia and Technological Invasions.- 8.A Nightmare on Maple Street: Anti-Nostalgia and Family Dynamics in Stranger Things.- 9.Returning Home: Set Design and Visual Storytelling in the Cult World of Stranger Things.- 10.From 1980s Intertextualities to (Un)faithful ‘Inter-Textualities’: Stranger Things and Audience-Created Relations Between Media Texts.-11.Never Ending Story: How Transmedia Narratives Generate Cults.- 12.Sponsored Things: Audiences and the Commodification of the Past in Stranger Things.