E-Book, Englisch, 434 Seiten
Shekar / Haney Swift Game Development
3. Auflage 2018
ISBN: 978-1-78847-280-7
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0
E-Book, Englisch, 434 Seiten
ISBN: 978-1-78847-280-7
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
No detailed description available for "Swift Game Development".
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Mobiltelefone
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Handheld, Smartphone, Tablet
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Betriebssysteme Mac OS, Mac OS X
Weitere Infos & Material
Table of Contents - Designing Games with Swift
- Sprites, Camera, Action
- Mix in the Physics
- Adding Controls
- Spawning Enemies, Coins, and Power-ups
- Generating a Never-Ending World
- Implementing Collision Events
- Polishing to a Shine
- Adding Menus and Sounds
- Advanced Features
- Introduction to SceneKit
- Choosing a Monetization Strategy
- Integrating with Game Center
- Introduction to SpirteKit in ARKit
- Introduction to SceneKit in ARKit
- Preparing for the App Store and Publication
- Multipeer Augmented Reality