Shekar / Haney | Swift Game Development | E-Book | sack.de
E-Book

E-Book, Englisch, 434 Seiten

Shekar / Haney Swift Game Development

Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0
3. Auflage 2018
ISBN: 978-1-78847-280-7
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

E-Book, Englisch, 434 Seiten

ISBN: 978-1-78847-280-7
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



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Weitere Infos & Material


Table of Contents - Designing Games with Swift
- Sprites, Camera, Action
- Mix in the Physics
- Adding Controls
- Spawning Enemies, Coins, and Power-ups
- Generating a Never-Ending World
- Implementing Collision Events
- Polishing to a Shine
- Adding Menus and Sounds
- Advanced Features
- Introduction to SceneKit
- Choosing a Monetization Strategy
- Integrating with Game Center
- Introduction to SpirteKit in ARKit
- Introduction to SceneKit in ARKit
- Preparing for the App Store and Publication
- Multipeer Augmented Reality


Shekar Siddharth:
Siddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C++ and other programming languages. He is adept at graphics libraries such as OpenGL and Vulkan, and game engines such as Unity and Unreal. He has published games on the iOS and Android app stores. He has also authored books including Swift Game Development, Mastering Android Game Development with Unity, and Learning iOS 8 Game Development Using Swift, all published by Packt Publishing. He currently lives in Auckland, New Zealand, and is a lecturer in the games department at Media Design School. He teaches advanced computer graphics programming, PlayStation 4 native game development, and mentors final year production students.Haney Stephen:
Stephen Haney has written two books on iOS game development. He began his programming journey at the age of 8 years on a dusty, ancient laptop using BASIC. He has been fascinated with building software and games ever since. Now well versed in multiple languages, he enjoys programming as a creative outlet the most. He believes that indie game development is an art forman amazing combination of visual, auditory, and psychological challengesrewarding to both the player and the creator. He enjoyed writing this book and sincerely hopes that it directly furthers your career or hobby.



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