Stevens | Designing for the iPad | E-Book | sack.de
E-Book

E-Book, Englisch, 352 Seiten, E-Book

Stevens Designing for the iPad

Building Applications that Sell
1. Auflage 2010
ISBN: 978-1-119-99102-1
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Building Applications that Sell

E-Book, Englisch, 352 Seiten, E-Book

ISBN: 978-1-119-99102-1
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Get in the game of developing successful apps for the iPad
Designing for the iPad presents unique challenges for developersand requires an entirely different mindset of elements to considerwhen creating apps. Written by a highly successful iPad softwaredeveloper, this book teaches you how to think about the creationprocess differently when designing iPad apps and escorts youthrough the process of building applications that have the bestchance for success. You'll learn how to take advantage of theiPad's exciting new features and tackle an array of new designchallenges so that you can make your app look spectacular, workintuitively, and sell, sell, sell!
* Bestselling iPad app developer Chris Stevens shares insight andtips for creating a unique and sellable iPad app
* Walks you through sketching out an app, refining ideas,prototyping designs, organizing a collaborative project, andmore
* Highlights new code frameworks and discusses interface designchoices
* Offers insider advice on using the latest coding options tomake your app a surefire success
* Details iPad design philosophies, the difference betweenindustrial and retail apps, and ways to design for multiple screenorientations
Designing for the iPad escorts you through the steps ofdeveloping apps for the iPad, from pencil sketch all the waythrough to the iPad App Store.

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Weitere Infos & Material


Preface.
Who Should Read This Book?
The Revival of the Hobbyist Programmer.
Part I: Understanding the iPad.
Chapter 1: Embracing a New Paradigm.
Chapter 2: Entering the iPad Marketplace.
Chapter 3: Getting Inspired.
Part II: Planning Your Killer App.
Chapter 4: Working with Clients.
Chapter 5: Working on an Independent iPad App.
Chapter 6: Life as an Apple Developer.
Chapter 7: Organizing Your Workflow.
Part III: Designing for Touchscreen Interfaces.
Chapter 8: Delighting the Users of Your App.
Chapter 9: Designing Books and Magazines.
Chapter 10: The Secrets of Alice for the iPad.
Chapter 11: Starting Out with Sound on the iPad.
Part IV: Marketing Your App.
Chapter 12: Zero Budget Solutions.
Chapter 13: Tracking Sales and Adjusting Prices.
Index.



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