E-Book, Englisch, 486 Seiten
Stevens / Raybould Game Audio Implementation
1. Auflage 2015
ISBN: 978-1-317-67945-5
Verlag: CRC Press
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
A Practical Guide to Using the Unreal Engine
E-Book, Englisch, 486 Seiten
ISBN: 978-1-317-67945-5
Verlag: CRC Press
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Better use of audio makes for a better game. Whether you’re a sound designer, composer, or game designer, you are responsible for the audio experience. Go beyond one-shot sound effects or music loops and embrace the future of interactive sound with this practical course in game audio, complete with a powerful companion website.
The Game Audio Tutorial 2nd Edition provides you with a unique tutorial game level built with Unreal© Development Kit. Each section of the text links to an area of the game level, which allows you to experience the principles in action before applying them yourself with more than fifty practical exercises. The 2nd edition is fully updated to reflect the UDK additions and is organized in two parts; Part 1 being easy and accessible, and Part 2 being geared towards the more advanced topics.
The Game Audio Tutorial website also offers:
- A free sound library with hundreds of FX to get you started
- An up-to-date online bibliography with links to the latest articles and discussions
- Over twenty tutorial videos to talk you through key techniques step by step
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction
Loading Sequence: wuick Start (Shooter Game)
Sound Part A: Ambience and Environment (Jungle FPS)
Sound Part B: Procedural Sound Design (Cave Platforms)
Music Part A: Quick-Start (Racing Game)
Music Part B: Basics and Parallel forms (Dester RPG)
Music Part C: Transitional Forms (Hi-tech offices FPS)
Making it Real (Military FPS)
Advanced
Conclusion
Appendix A: Core Concepts
Appendix B: Blueprint Primer
Appendix C: Testing, Troubleshooting, and Good Practice
Credits
Quick Reference