Proceedings of the ENTER 2022 eTourism Conference, January 11-14, 2022
Buch, Englisch, 507 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 779 g
ISBN: 978-3-030-94750-7
Verlag: Springer International Publishing
The book provides an extensive overview of how information and communication technologies can be used to develop tourism and hospitality. It covers the latest research on various topics within the field, including augmented and virtual reality, website development, social media use, e-learning, big data, analytics, and recommendation systems. The readers will gain insights and ideas on how information and communication technologies can be used in tourism and hospitality. Academics working in the eTourism field, as well as students and practitioners, will find up-to-date information on the status of research.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Wirtschaftsinformatik
- Sozialwissenschaften Sport | Tourismus | Freizeit Tourismus & Reise Tourismus & Reise: Ökonomie, Ökologie
- Wirtschaftswissenschaften Betriebswirtschaft Wirtschaftsinformatik, SAP, IT-Management
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Wissenssoziologie, Wissenschaftssoziologie, Techniksoziologie
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Dienstleistungssektor & Branchen Tourismuswirtschaft, Gastgewerbe
Weitere Infos & Material
Video Game Experiential Marketing in Tourism: Designing for Experiences.- Mixed reality for Generation Z in cultural heritage tourism.- Virtual Reality: A Simple Substitute or New Niche?.- Video Games as a Media for Tourism Experience.- Travel planning for families with a disabled child, and how AI can improve tourism accessibility.- Leveraging Blockchain in Medical Tourism Value Chain.- Navigation by Revealing Trade-offs for Content-Based Recommendations.- Personalization of Multi-Day Round Trip Itineraries According to Travelers’ Preferences.- Identifying the main service elements for customer-oriented live guided virtual tours.- Platform Stress in Hospitality - Focusing on the technology dimension.- Visualizing and Comparing Online Travel Reviews of the Great Walls: A Data Mining Approach.- Monitoring Human-Wildlife Interactions in National Parks with Crowdsourced Data and Deep Learning.- Exploring the utilitarian and hedonic value derived from tourism pre-experiences with virtual reality: differences between destinations and accommodations.