Buch, Englisch, 482 Seiten, Format (B × H): 221 mm x 282 mm, Gewicht: 1352 g
Image-making for Animation
Buch, Englisch, 482 Seiten, Format (B × H): 221 mm x 282 mm, Gewicht: 1352 g
ISBN: 978-1-138-74089-1
Verlag: Taylor & Francis Ltd
Composition for the 21st ½ century: Image-Making for Animation focuses on composition and its technical and artistic application in animation, illustration, games, and films. It covers all aspects of design and discusses in detail their artistic applicability and impact on image and narrative. Emphasis is placed on the ability of each aspect to support and affect the narrative. Additional case studies explain the successful use of these concepts in films and animation. This book is geared toward students; however, it is also reader-friendly for professionals. Composition for the 21st ½ century: Image-Making for Animation’s goal is to comprehend composition as an artistic tool and as a significant part of the professional image-making process.
Key Features:
- Teaches the complexity of composition in image-making.
- Closes the gap between praxis and theory in animation.
- Explains how to produce images that support the narrative in their visuals.
- Discusses the need for artistic reasoning in image-making.
- Presents case studies that assist the reader in understanding the process as they progress through this book.
Author Bio:
For more than twenty years, Thomas Paul Thesen’s career has been about learning and understanding the complexities of art, animation, and image-making, both in still illustration, drawing, and photography, and in the moving image. He has worked in the industry as a character animator and visual development artist for companies such as Pixar, DreamWorks, and Sprite Animation Studios. He has also taught for many years at universities across Asia, the USA, and the UK.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Design Grafikdesign, Kommunikationsdesign
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Filmproduktion, Filmtechnik
- Geisteswissenschaften Design Typographie, Illustrationskunst, Werbegraphik
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Animationsfilme, Zeichentrickfilme
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Illustrations- und Zeichenprogramme
Weitere Infos & Material
Chapter 1: The Power of Images, Chapter 2: The Purpose of Images, Chapter 3: The Frame, Chapter 4: Aspect Ratio, Chapter 5: Composition, Chapter 6: Character Staging and Film Language, Chapter 7: Vectors, Chapter 8: Directions, Chapter 9: Shape and Form, Chapter 10: Mood, Chapter 11: Size, Chapter 12: Depth, Chapter 13: Light and Shadow, Chapter 14: Color, Chapter 15: Color Contrast, Chapter 16: Perspective, Chapter 17: Texture, Chapter 18: Movement, Chapter 19: Music and Sound, Chapter 20: Variation