Buch, Englisch, 312 Seiten, Format (B × H): 192 mm x 246 mm, Gewicht: 805 g
Get Started at Making Games with Unity
Buch, Englisch, 312 Seiten, Format (B × H): 192 mm x 246 mm, Gewicht: 805 g
ISBN: 978-0-415-82383-8
Verlag: CRC Press
Get ahead of the game with Unity 4.
The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:
- Asset management tools
- Real-time lighting and lightmapping
- Particle systems
- Navigation and pathfinding
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1: Getting Started with Unity
Chapter 2: Assets and Asset Management
Chapter 3: Scenes, Assets and GameObjects
Chapter 4: Terrain and Audio
Chapter 5: Lighting and Light Mapping Chapter 6 – Particle Systems and Shuriken
Chapter 6: Particle Systems and Shuriken
Chapter 7: Scripting with C#
Chapter 8: GUIs and Scripting
Chapter 9: Debugging and Post Processing
Chapter 10: Navigation and Path-Finding
Chapter 11: Animation and Mecanim
Chapter 12: Tips and Tricks