John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
Vince
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Zielgruppe
Lower undergraduate
Weitere Infos & Material
Mathematics.- Numbers.- Algebra.- Trigonometry.- Cartesian Coordinates.- Vectors.- Transforms.- Interpolation.- Curves and Patches.- Analytic Geometry.- Barycentric Coordinates.- Geometric Algebra.- Worked Examples.- Conclusion.
John Vince has been writing books for 25 years. Previous publications with Springer include:Geometric Algebra: An Algebraic System for Computer Games and Animation Springer, 2009, ISBN 978-1-84882-378-5Vector Analysis for Computer GraphicsSpringer, 2007, ISBN 978-1-84628-803-6Mathematics for Computer GraphicsSpringer, 2006, ISBN 1-84628-034-6 Introduction to Virtual RealitySpringer, 2004, ISBN 1-85233-739-7More information can be found at http://www.johnvince.co.uk/