Buch, Englisch, 536 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 1270 g
Buch, Englisch, 536 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 1270 g
ISBN: 978-0-12-088400-1
Verlag: William Andrew Publishing
Zielgruppe
Programmers and developers in computer graphics and the game industry, scientists and engineers working in aerospace and scientific visualization, students of game development and computer graphics, and those interested in quaternions but who have limited math background.
Fachgebiete
- Mathematik | Informatik Mathematik Algebra Elementare Algebra
- Mathematik | Informatik Mathematik Algebra Lineare und multilineare Algebra, Matrizentheorie
- Mathematik | Informatik Mathematik Algebra Algebraische Strukturen, Gruppentheorie
- Mathematik | Informatik Mathematik Algebra Homologische Algebra
- Mathematik | Informatik Mathematik Mathematik Interdisziplinär Computeralgebra
Weitere Infos & Material
About the Author; Preface; I Elements of Quaternions; 1 The Discovery of Quaternions; 2 Rotations Take the Stage; 3 Basic Notation; 4 What Are Quaternions?; 5 Roadmap to Quaternion Visualization; 6 Basic Rotations; 7 Visualizing Algebraic Structure; 8 Visualizing Quaternion Spheres; 9 Visualizing Logarithms and Exponentials; 10 Basic Interpolation Methods; 11 Logarithms and Exponentials for Rotations; 12 Seeing Elementary Quaternion Frames; 13 Quaternions and the Belt Trick; 14 More about the Rolling Ball: Order-Dependence is Good; 15 More About Gimbal Lock; II Advanced Quaternion Applications and Topics; 16 Alternative Ways to Write Down Quaternions; 17 Efficiency and Complexity Issues; 18 Advanced Sphere Visualization; 19 Orientation Frames and Rotations; 20 Quaternion Frame Methods; 21 Quaternion Curves and Surfaces; 22 Quaternion Curves; 23 Quaternion Surfaces; 24 Quaternion Volumes; 25 Quaternion Maps of Streamlines and Flow Fields; 26 Quaternion Interpolation; 27 Controlling Quaternion Animation; 28 Global Minimization: Advanced Interpolation; 29 Quaternion Rotator Dynamics; 30 Spherical Riemann Geometry; 31 Quaternion Barycentric Coordinates; 32 Quaternions and Representations of the Rotation Group; 33 Quaternions and the Four Division Algebras; 34 Clifford Algebras; 35 Conclusion; A Notation; B 2D Complex Frames; C 3D Quaternion Frames; D Frame and Surface Evolution; E Quaternion Survival Kit; F Quaternion Methods; G Quaternion Path Optimization Using Evolver; H The Relationship of 4D Rotations to Quaternions; I Quaternion Frame Integration; J Hyperspherical Geometry; References; Index