Wigdor / Wixon | Brave Nui World | Buch | 978-0-12-382231-4 | sack.de

Buch, Englisch, 264 Seiten, Format (B × H): 192 mm x 237 mm, Gewicht: 625 g

Wigdor / Wixon

Brave Nui World

Designing Natural User Interfaces for Touch and Gesture
Erscheinungsjahr 2011
ISBN: 978-0-12-382231-4
Verlag: Elsevier Science

Designing Natural User Interfaces for Touch and Gesture

Buch, Englisch, 264 Seiten, Format (B × H): 192 mm x 237 mm, Gewicht: 625 g

ISBN: 978-0-12-382231-4
Verlag: Elsevier Science


Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes.

This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again.

The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture.

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Zielgruppe


Practitioners, researchers, students in user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, information architecture, game designers

Weitere Infos & Material


Part I: Introduction

- Introduction

- The Natural User Interface

- Ecological Niche: Computing and the Social Environment & Ways of Working

Part II: Design Ethos of NUI

- Less is More

- Contextual Environments

- Spatial

- Social

- Seamless

- Super Real

- Scaffolding

- User Differentiation

Part III: New Technologies: Understanding & Technological Artefacts

- The State-Model of Input Devices

- Fat Fingers

- No Touch Left Behind

- Touch vs. In-Air Gestures

Part IV: Creating an Interaction Language

- MDA Revisited

- New Primitives

- Anatomy of a Gesture

- Makes a good Gesture Language

- Self-Revealing Gestures

- Mode and Flow of a Gesture System

Part V: No such thing as Touch

- Know your platform: Vision, Resistive, Capacitive, etc.

- The Fundamentals Have to Work

- Number of Contacts

- Contact Data: Shape, Pressure, and Hover

- Vertical/Horizontal/Mobile

Part VI: Process: How do You Get There?

- NUI UDI (User Defined Interface) and the Myth of the 'Natural Gesture Set'.

- False Recognition

- RITE With a Purpose

Part VII: Conclusion

- Conclusion: A word About Engineering


Wixon, Dennis
Dennis Wixon is currently Discipline Lead for Microsoft US BPD. Prior to this role he was the head of research for Microsoft Surface, and has also managed research teams at Microsoft Game Studies, and MSN/Home Products. Before joining Microsoft, Dennis managed the usability team at Digital Equipment Corporation, where a number of important usability methods such as Usability Engineering and Contextual Inquiry were developed. Dennis has been an active member of the user-research community for over 25 years. He co-chaired CHI 2002 served as Vice President for Conferences for ACM SIGCHI. Dennis has co-authored over sixty articles, book chapters and presentations on research methods and theory. He is an adjunct Full Professor in the Human Centered Design and Engineering Department at University of Washington and co-edited with Dr. Judy Ramey the book Field Methods Case Book for Software Design. Dennis holds a Ph.D. in Social Psychology from Clark University.

Wigdor, Daniel
Daniel Wigdor is an Assistant Professor of computer science at the University of Toronto. Before joining U of T, he worked at Microsoft in nearly a dozen different roles, among them serving as the User Experience Architect of the Microsoft Surface product, and as a cross company expert in the creation of Natural User Interfaces. Before joining Microsoft, he previously conducted research in advanced user interfaces and devices at Mitsubishi Electric Research Labs, and at the Initiative in Innovative Computing at Harvard University. He is also co-founder of Iota Wireless, a company dedicated to the commercialization of NUI technologies for mobile phones. Daniel's work has been described in dozens of publications in leading international conferences, journals, and books. His is the recipient of a Wolfond Fellowship and an ACM Best Paper Award.



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