Wildt | The Pop Theology of Videogames | Buch | 978-94-6372-986-4 | sack.de

Buch, Englisch, Band 8, 158 Seiten, Format (B × H): 156 mm x 234 mm

Reihe: Games and Play

Wildt

The Pop Theology of Videogames

Producing and Playing with Religion
Erscheinungsjahr 2023
ISBN: 978-94-6372-986-4
Verlag: Amsterdam University Press

Producing and Playing with Religion

Buch, Englisch, Band 8, 158 Seiten, Format (B × H): 156 mm x 234 mm

Reihe: Games and Play

ISBN: 978-94-6372-986-4
Verlag: Amsterdam University Press


Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin’s Creed to find out how and why the Pop Theology of Videogames is so appealing to modern audiences. Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a ‘Pop Theology’ through which laymen reconsider traditional questions of religion by playing with them. Games allow us to play with religious questions and identities in the same way that children play at being a soldier, or choose to ‘play house.’ This requires a radical rethinking of religious questions as no longer just questions of belief or disbelief; but as truths to be tried on, compared, and discarded at will.

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Autoren/Hrsg.


Weitere Infos & Material


Chapter 1. Introduction

Part I. Producing Religion “Which choices lead game-makers to use religion in their videogames?”

Chapter 2. Making Religion at Ubisoft

Chapter 3. Indie-pendent: the Arthouse Gods of Indie games

Part II. Consuming Religion “How do players make sense of and relate to religion in videogames?”

Chapter 4. Public Religion on Videogame Forums

Chapter 5. Single-player Religion

Part III. Conclusion

Chapter 6. Conclusion: Pop Theology.

Complete bibliography

Index.


de Wildt, Lars
Lars de Wildt is Assistant Professor in Media and Cultural Industries at the Centre for Media and Journalism Studies, University of Groningen. He was previously a (visiting) researcher at the universities of Leuven, Tampere, Montréal, and Deakin. He studies how media industries and media cultures change each other, such as how videogames changed religion and how religion changed videogames in a post-secular age. For more, see larsdewildt.eu.



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