Buch, Englisch, 1100 Seiten, Format (B × H): 197 mm x 241 mm, Gewicht: 2450 g
Buch, Englisch, 1100 Seiten, Format (B × H): 197 mm x 241 mm, Gewicht: 2450 g
ISBN: 978-1-138-01289-9
Verlag: Routledge
The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows that are ever-evolving in the fast paced world of visual effects. The world-renowned Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as stereoscopic moviemaking, color management, facial capture, and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, fifty new contributors share their best methods, tips, tricks, and shortcuts earned through decades of trial and error and real-world, hands-on experience.
This 2nd edition has been expanded to feature lessons on:
On-set stereography
The Academy Color Encoding System (ACES)
Whether to shoot or convert to 3D
Virtual productions
Editorial workflow in an animated feature
3D matte painting
General geometry instancing
A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Second Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and so much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist.
In-depth bonus chapters are available on the all-new companion website: www.focalpress.com/cw/zwerman
Zielgruppe
vfx producers, vfx supervisors, vfx technical directors, vfx artists, vfx students, filmmakers who want a comprehensive overview of the vfx process
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Filmproduktion, Filmtechnik
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Filmindustrie
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computersimulation & Modelle, 3-D Graphik
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
Weitere Infos & Material
Chapter 1 Introduction
Chapter 2 Pro-production/Preparation
Chapter 3 Acquisition/Shooting
Chapter 4 Performance and Motion Capture
Chapter 5 Stereoscopic 3D
Chapter 6 Post Production and Image Manipulation
Chapter 7 Digital Element Creation
Chapter 8 Interactive Games
Chapter 9 Complete Animation
Chapter 10 Other Workflow Considerations