Buch, Englisch, 234 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 430 g
Creating Sound for Visual Media
Buch, Englisch, 234 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 430 g
ISBN: 978-1-032-44620-2
Verlag: Taylor & Francis Ltd
Sound Design for the Visual Storyteller is an overview of the sound design process for the beginner filmmaker or storyteller, providing the foundational knowledge needed to succeed at utilizing and designing sound for visual stories, films, and even podcasts.
With a focus on television and film, alongside references to podcast, theatre, event, and game sound design, this all-in-one overview begins with the fundamentals of sound and the structure of a professional sound design team, before exploring the practical topics of post-production, creative workflows, and distribution. Supported by a plethora of audio and video examples to demonstrate key concepts, this book guides aspiring sound designers on the power and production value of the well-conceived soundtrack and showcases some of the most effective techniques for getting there.
This is an ideal introduction for storytellers working in a range of contexts, including filmmakers, sound designers, and sound editors, as well as students of sound for film and broadcast.
Zielgruppe
Professional Practice & Development, Undergraduate Advanced, and Undergraduate Core
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Interaktionsdesign für Computerspiele
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Akustik, Tontechnik
- Geisteswissenschaften Kunst Kunstformen, Kunsthandwerk Installations-, Aktions-, Computer- und Videokunst
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Tanz Andere Darstellende Künste
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
1. Foundations and Fundamentals 2. People and Processes 3. Creation – How We Do It: Applied Sound Design and Workflows 4. Distribution – Getting It out There 5. That's a Wrap – an Afterword 6. A Semi-Complete Glossary of Terms