Buch, Englisch, 323 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 517 g
Reihe: Information Systems and Applications, incl. Internet/Web, and HCI
19th International Conference, CRIWG 2013, Wellington, New Zealand, October 30 - November 1, 2013, Proceedings
Buch, Englisch, 323 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 517 g
Reihe: Information Systems and Applications, incl. Internet/Web, and HCI
ISBN: 978-3-642-41346-9
Verlag: Springer
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering
- Mathematik | Informatik EDV | Informatik Computerkommunikation & -vernetzung Social Media, Semantic Web, Web 2.0
- Mathematik | Informatik EDV | Informatik Business Application Groupware
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein E-Learning
Weitere Infos & Material
Social Media.- Collaboration Using Social Media: The Case of Podio in a Voluntary Organization.- Keep Querying and Tag on: Collaborative Folksonomy Using Model-Based Recommendation.- Understanding Real-World Events via Multimedia Summaries Based on Social Indicators.- Social Networks.- How Do Researchers on Collaboration Technology Collaborate with Each Other? A Social Network Analysis.- Inferring Hidden Trust Relationships in Social Networks for Encouraging Collaboration and Cooperation among Individuals.- Providing Awareness, Understanding and Control of Personalized Stream Filtering in a P2P Social Network.- Crowdsourcing.- OurMap: Representing Crowdsourced Annotations on Geospatial Coordinates as Linked Open Data.- A Theoretical Model of User Engagement in Crowdsourcing.- Factors Influencing the Decision to Crowdsource.- Data Quality in an Output-Agreement Game: A Comparison between Game-Generated Tags and Professional Descriptors.- Learning.- Analyzing Two Participation Strategies in an Undergraduate Course Community.- Work and Learning across Boundaries: Artifacts, Discourses, and Processes in a University Course.- Redesigning Collaboration Tools to Enhance Social Presence in Online Learning Environments.- The Metafora Design Principles for a Collaborative, Interoperable Learning Framework.- Integrating Formal and Informal Learning through a FLOSS-Based Innovative Approach.- Using Geo-collaboration and Microblogging to Support Learning: Identifying Problems and Opportunities for Technological Business.- Collaboration Design.- Ontology-Based Resource Discovery in Pervasive Collaborative Environments.- Identifying the Awareness Mechanisms for Mobile Collaborative Applications.- In-Vivo Therapy Procedures: Design Process of a Geo-Referenced System.- Software Development.- Extending the Dependency Taxonomy of Agile Software Development.- Building a Domain Model for Mobile Collaborative Systems: Towards a Software Product Line.- Supporting Requirements Elicitation Practices.