Buch, Englisch, Band 3, 332 Seiten, Format (B × H): 156 mm x 234 mm
Reihe: Cultures of Play
Buch, Englisch, Band 3, 332 Seiten, Format (B × H): 156 mm x 234 mm
Reihe: Cultures of Play
ISBN: 978-94-6372-325-1
Verlag: Amsterdam University Press
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Acknowledgments
List of Abbreviations
Introduction (Tom Bishop, Gina Bloom, and Erika T. Lin)
Part I
1. The Player’s Game: The Activity of the Player in Early Modern Drama (Stephen Purcell)
2. “The Madnes of Tenys” and the Commercialization of Pastimes in Early Tudor London (David Kathman)
3. The Roll of the Dice and the Whims of Fate in Sixteenth-Century Morality Drama (Katherine Steele Brokaw)
4. “The games afoote”: Playing, Preying and Projecting in Richard Brome’s The Court Beggar (Heather Hirschfeld)
Part II
5. Playing with Paradoxes in Troilus and Cressida (Patricia Badir)
6. Bowling Alone, or The Whole Point of No Return (Paul Menzer)
7. Playing (in) the Streets: Games and Adaptation in The Merchant of Venice (Marissa Greenberg)
Part III
8. The Moods of Gamification in The Tempest (Ellen MacKay)
9. Videogames and Hamlet: Experiencing Tragic Choice and Consequences (Rebecca Bushnell)
10. Shakespeare Videogames, Adaptation/Appropriation, and Collaborative Reception (Geoffrey Way)
11. Shakespeare, Game, and Play in Digital Pedagogical Shakespeare Games (Jennifer Roberts-Smith and Shawn DeSouza-Coelho)
Epilogue: Field of Play: Gamifying Early Modern Theatre and Performance Studies (Natasha Korda)
Index