Buch, Englisch, Band 536, 360 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 5737 g
Serious Games, Alternative Realities, and Play Therapy
Buch, Englisch, Band 536, 360 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 5737 g
Reihe: Studies in Computational Intelligence
ISBN: 978-3-662-50923-4
Verlag: Springer
This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people-spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research-interdisciplinary initiative that are already profoundly impacting society.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Interaktionsdesign für Computerspiele
- Sozialwissenschaften Psychologie Psychotherapie / Klinische Psychologie
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
Weitere Infos & Material
Part 1: Technologies for Rehabilitation
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Part 2: Technologies for Music Therapy and Expression.-
Part 3: Technologies for Well-Being
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Part 4: Technologies for Education & Education for Rehabilitative Technologies
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Part 5: Disruptive Innovation.