Ciesla | Mostly Codeless Game Development | Buch | 978-1-4842-2969-9 | sack.de

Buch, Englisch, 219 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 382 g

Ciesla

Mostly Codeless Game Development

New School Game Engines
1. Auflage 2017
ISBN: 978-1-4842-2969-9
Verlag: Apress

New School Game Engines

Buch, Englisch, 219 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 382 g

ISBN: 978-1-4842-2969-9
Verlag: Apress


Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion.
Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back.
What You Will Learn - Master the concepts and jargon used in game creation for the beginner

- Find the best game development suite for your project

- Make the most out of related graphics and audio production software

- Discover video game marketing essentials

Who This Book Is For
People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers.

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Zielgruppe


Professional/practitioner


Autoren/Hrsg.


Weitere Infos & Material


Chapter 1: A Good Game.-  Chapter 2:  Game Developer's Battlestation.- Chapter 3:  Game Maker's Lexicon – Level One.- Chapter 4: Commercial Game Engines.- Chapter 5: Freeware Game Engines.- Chapter 6: Audiovisual Assets.- Chapter 7: Business and Marketing.- Chapter 8: A Brief History of Video Games.-
Chapter 9: Game Engine Museum.- Chapter 10: Game Maker's Lexicon – Level Two.- Chapter 11: The Mostly Codeless challenge.


Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in journalism and a knack for writing urban fiction and directing short films. Robert has worked on many video games on several platforms since being a kid in the mid-nineties. His personal website is at robertciesla.com.



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