Buch, Englisch, Band 236, 404 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 628 g
Reihe: IFIP Advances in Information and Communication Technology
Virtuality and Virtualization
1. Auflage. Softcover version of original hardcover Auflage 2007
ISBN: 978-1-4419-4454-2
Verlag: Springer US
Proceedings of the International Federation of Information Processing Working Groups 8.2 on Information Systems and Organizations and 9.5 on Virtuality and Society, July 29-31, 2007, Portland, Oregon, USA
Buch, Englisch, Band 236, 404 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 628 g
Reihe: IFIP Advances in Information and Communication Technology
ISBN: 978-1-4419-4454-2
Verlag: Springer US
In today's rapidly changing global work environment, all workers experience increased organizational complexity. Companies are functionally distributed, many across the globe. Intense competition for markets and margins makes adaptiveness and innovation imperative. Information and communication technologies are pervasive and fundamental infrastructures, their use deeply integrated into work processes. Workers collaborate electronically with co-workers or with employees of other companies. New boundaries of time, space, business unit, culture, company partnerships, and software tools are driving the adoption of novel organizational forms. On a macro level, these changes have started to reshape society.
This book considers possible frameworks for understanding virtuality and virtualization; ways of analyzing virtual work in terms of work processes; group processes within virtual teams; the role of knowledge in virtual settings and other implications of the role of fiction in structuring virtuality.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein Soziale und ethische Aspekte der EDV
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
- Mathematik | Informatik EDV | Informatik Technische Informatik Systemverwaltung & Management
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Computeranwendungen in Geistes- und Sozialwissenschaften
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Informationsvisualisierung
- Geisteswissenschaften Design Interface Design, Interaktionsdesign, Application Design
- Mathematik | Informatik EDV | Informatik Technische Informatik Wartung & Reparatur
Weitere Infos & Material
Virtuality and Virtualization.- Keynotes.- Beyond Distributed Cognition.- Dig the Dirt.- Frameworks for Understanding Virtuality and Virtualization.- Conceptualizing Virtual Collaborative Work.- Conduct, Performance, and Dilemmas of Inter-organizational Virtual Organizing.- Process Issues to Achieve Virtualization.- Structuring Virtuality.- Competency Rallying Processes in Virtual Organizations.- Spatial and Temporal Boundaries in Global Teams.- Coordinating Global Software Development Activities.- The Tension Between Expectations of Availability and the Reality of Availability in Hybrid Teams.- A Process Maturity Model for Geographically Dispersed Software Sustenance Operations.- Group Processes in Virtual Teams.- A Structurational Perspective on Leadership in Virtual Teams.- Ambassadorial Leadership.- The Presentation of Self in a Virtual but Work-related Environment.- Understanding Virtuality.- Conditions Enabling Effective Multiple Team Membership.- Knowledge and Virtuality.- Learning Triggers in Virtual Groups.- Sharing Knowledge in Global Virtual Teams.- The Practice of e-Science and e-Social Science.- From Senses to Sensors.- Expertise Management in a Distributed Context.- The Role of Fiction in Structuring Virtuality.- Building Virtual Spaces.- Refraining Online Games.- Virtualizing the Virtual.- Panels.- Virtualization and Institutions.- Exploring the Nature of Virtuality.- The Social in the Virtual.- The Role of Shapers in Knowledge-Sharing.- Game Architecture and Virtual Teamwork.- The IT Artifact and Telecommuting.- Virtual Patients.