Devlin | Mathematics Education for a New Era | E-Book | sack.de
E-Book

E-Book, Englisch, 218 Seiten

Devlin Mathematics Education for a New Era

Video Games as a Medium for Learning
1. Auflage 2011
ISBN: 978-1-4398-6771-6
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Video Games as a Medium for Learning

E-Book, Englisch, 218 Seiten

ISBN: 978-1-4398-6771-6
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy.
Read the author's monthly MAA column Devlin's Angle

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Zielgruppe


Math teachers (grades 5-8), math education researchers, students training to be math teachers, and game developers of educational games.


Autoren/Hrsg.


Weitere Infos & Material


Preface
State of Play
Street Smarts
The Perfect Medium
Euclid Would Have Taught Math This Way
What Is "Doing Mathematics" Anyway?
Mathematics Proficiency: A New Focus in Mathematics Education
The Key Features of Gaming
Mathematics Education and Gee’s 36 Video Game Learning Principles
Developing Mathematical Proficiency in a Video Game
Building a Successful Math Ed Video Game
Algebra and Beyond
A New Pedagogy
Suggested Further Reading
Bibliography


Dr. Keith Devlin is a senior researcher and the executive director of the Human Sciences and Technologies Advanced Research Institute (HSTAR) at Stanford University. He is also a cofounder of the Stanford Media X research network and a regular contributor to NPR’s Weekend Edition Saturday. His current research focuses on the use of different media to teach and communicate mathematics to diverse audiences. He also works on the design of information/reasoning systems for intelligence analysis.



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