Buch, Englisch, 272 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 408 g
Buch, Englisch, 272 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 408 g
ISBN: 978-1-4987-8152-7
Verlag: CRC Press
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Section I Our First Game
Chapter 1: Getting Around in Unity
Chapter 2: Setting Up a Platform Game
Chapter 3: Running and Jumping
Chapter 4: Sound and More
Chapter 5: Scoring and Final Touches
Section II Building a Match 3 Game for PC and Mobile
Chapter 6: Game and Music Managers
Chapter 7: "Jem Matcher:" Part 1
Chapter 8: "Jem Matcher:" Part 2
Chapter 9: Moving to Mobile
Section III Developing a 3D Game for PC and VR
Chapter 10: Terrain and First Person Character
Chapter 11: Enemies and Path Finding
Chapter 12: Introduction to VR and Google Cardboard
Chapter 13: Porting to VR
Section IV Advanced Topics
Chapter 14: Physics
Chapter 15: Introduction to Shaders
Chapter 16: Setting up Unity Ads, IAPs, and Analytics