Buch, Englisch, 426 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 646 g
Buch, Englisch, 426 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 646 g
ISBN: 978-0-367-51376-4
Verlag: CRC Press
The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field.
Key Features:
- International experts share their research and experience in game development and design
- Provides readers with inside perspectives on the cross-disciplinary aspects of the industry
- Includes retrospective and forward-looking examinations of gaming
Editor:
Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Kunst Kunstformen, Kunsthandwerk Installations-, Aktions-, Computer- und Videokunst
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Interaktionsdesign für Computerspiele
Weitere Infos & Material
Chapters by leading experts on the fundamentals as well as emerging theory and technology with topics including:• Player experience and game design• Automatic content generation and game programming techniques• Simulation and Storytelling• Virtual Reality• Audio and sound design• Game Aesthetics and Ontology of games • Serious games and games for health• Mobile gameplay• Spatial game structure and level design• Game production