E-Book, Englisch, Band 8, 353 Seiten, eBook
Filipe / Aalst / Cordeiro Web Information Systems and Technologies
2008
ISBN: 978-3-540-68262-2
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Third International Conference, WEBIST 2007, Barcelona, Spain, March 3-6, 2007, Revised Selected Papers
E-Book, Englisch, Band 8, 353 Seiten, eBook
Reihe: Lecture Notes in Business Information Processing
ISBN: 978-3-540-68262-2
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Invited Papers.- Programming Support and Governance for Process-Oriented Software Autonomy.- Representing and Validating Digital Business Processes.- I Internet Technology.- Semi-automated Content Zoning of Spam Emails.- Security and Business Risks from Early Design of Web-Based Systems.- Designing Decentralized Service Compositions: Challenges and Solutions.- Grid Infrastructure Architecture: A Modular Approach from CoreGRID.- The Privacy Advocate: Assertion of Privacy by Personalised Contracts.- Efficient Queries on XML Data through Partitioning.- Contract Based Behavior Model for Services Coordination.- Transparent Admission Control and Scheduling of e-Commerce Web Services.- II Web Interfaces and Applications.- Life Cases: A Kernel Element for Web Information Systems Engineering.- Finding Virtual Neighbors in 3D Blog with 3D Viewpoint Similarity.- Model Driven Formal Development of Digital Libraries.- Predicting the Influence of Emerging Information and Communication Technologies on Home Life.- RDF Collections.- Logging and Analyzing User’s Interactions in Web Portals.- A Semantics-Based Automatic Web Content Adaptation Framework for Mobile Devices.- III Society, e-Business and e-Government.- Summarizing Online Customer Reviews Automatically Based on Topical Structure.- The Structure of Web-Based Information Systems Satisfaction: An Application of Confirmatory Factor Analysis.- IV e-Learning.- Introducing Communities to e-Learning.- Evaluating an Online Module on Copyright Law and Intellectual Property.- Using Games-Based Learning to Teach Software Engineering.- Agility in Serious Games Development with Distributed Teams: A Case Study.- Improving the Flexibility of Learning Environments: Developing Applications for Wired and Wireless Use.- Evaluating an e-LearningExperience Based on the Sakai Environment.