E-Book, Englisch, 284 Seiten, eBook
Reihe: Eurographics
Fröhlich / Deisinger / Bullinger Immersive Projection Technology and Virtual Environments 2001
Erscheinungsjahr 2012
ISBN: 978-3-7091-6221-7
Verlag: Springer Wien
Format: PDF
Kopierschutz: 1 - PDF Watermark
Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16–18, 2001
E-Book, Englisch, 284 Seiten, eBook
Reihe: Eurographics
ISBN: 978-3-7091-6221-7
Verlag: Springer Wien
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
HCI.- Human Factors.- Command & Control Cube: a Shortcut Paradigm for Virtual Environments.- Measuring an Illusion: The Influence of System Performance on Size Perception in Virtual Environments.- Presence — a global media quality metric.- Interfaces and Interaction.- Design review and visualization steering using the INQUISITIVE interaction toolkit.- On the Utility of Semantic Constraints.- Two-Handed Through-the-Lens-Techniquesfor NavigationinVirtual Environments.- Spring-Based Manipulation Tools for Virtual Environments.- Perception and Mental Rotation of 3D-Freeform Surfaces in an Immersive Projection System.- An investigation into the design of an interface for interaction with a virtual environment representing a four-dimensional object.- Application.- Engineering.- The integration of immersive Virtual Reality applications into CATIA V5.- COVISE and the Virtual Intuitive Simulation Test Bed.- VIRPI: A High-Level Toolkit for Interactive Scientific Visualization in Virtual Reality.- Education and Entertainment.- Interactive Storytelling with Virtual Identities.- First-Person Science Inquiry ‘in the Field’.- Software.- Systems.- MAESTRO — a tool for interactive assembly simulation in virtual environments.- Spelunking: Experiences Using the DIVE System on CAVE-like Platforms.- Towards a Scalable High Performance Application Platform for Immersive Virtual Environments.- Graphics.- Remote View-Dependent Rendering.- Volume Rendering in a Virtual Environment.- Adaptive Networking for Tele-Immersion.- Computer Graphics Optique: Optical Superposition of Projected Computer Graphics.- Technology.- Devices.- Comprehensive Calibration and Registration Procedures for Augmented Reality.- Using Exercise Cycle as a Haptic Input Device in a Virtual Environment.- InvisibleInterface for the Immersive Virtual World.- Immersive Projection Technology.- Control Software for the productive use of distributed IPT installations.- Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition.- Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas.- Color Plates.