Buch, Englisch, 432 Seiten, Format (B × H): 241 mm x 165 mm, Gewicht: 1044 g
Reihe: Games and Play
Civic Engagement in a Mediatized Culture
Buch, Englisch, 432 Seiten, Format (B × H): 241 mm x 165 mm, Gewicht: 1044 g
Reihe: Games and Play
ISBN: 978-94-6298-452-3
Verlag: Amsterdam University Press
In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture. The Playful Citizen explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking. We offer a pluralistic answer to such questions by bringing together scholars from different fields such as game and play studies, social sciences, and media and culture studies.
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation
- Sozialwissenschaften Politikwissenschaft Politische Kultur Staatsbürgerkunde, Staatsbürgerschaft, Zivilgesellschaft
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften Medien & Gesellschaft, Medienwirkungsforschung
Weitere Infos & Material
Contents 1. The playful citizen: An introduction René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries Part I. Ludo-literacies Introduction to Part I René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries 2. Engagement in play, engagement in politics: Playing political video games Joyce Neys and Jeroen Jansz 3. Analytical game design: Game-making as a cultural technique in a gamified society Stefan Werning 4. Re-thinking the social documentary William Uricchio 5. Collapsus, or how to make players become ecological citizens Joost Raessens 6. The broken toy tactic: Clockwork worlds and activist games Anne-Marie Schleiner 7. Video games and the engaged citizen: On the ambiguity of digital play Ingrid Hoofd Part II. Ludo-epistemologies Introduction to Part II René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries 8. Public laboratory: Play and civic engagement Jessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry 9. Sensing the air and experimenting with environmental citizenship Jennifer Gabrys 10. Biohacking: Playing with technology Stephanie de Smale 11. Ludo-epistemology: Playing with the rules in citizen science games René Glas and Sybille Lammes 12. The playful scientist: Stimulating playful communities for science practice Ben Schouten, Erik van der Spek, Daniël Harmsen, and Ellis Bartholomeus 13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age Sonia Fizek and Anne Dippel Part III. Ludo-politics Introduction to Part III René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries 14. On participatory politics as a game changer and the politics of participation Mercedes Bunz 15. Playing with politics: Memory, orientation, and tactility Sam Hind 16. Meaningful inefficiencies: Resisting the logic of technological efficiency in the design of civic systems Eric Gordon and Stephen Walter 17. Permanent revolution: Occupying democracy Douglas Rushkoff 18. The playful city: Citizens making the smart city Michiel de Lange 19. Dissent at a distance The Janissary Collective (Mark Deuze and Lindsay Ems) 20. Playing with power: Casual politicking as a new frame for political analysis Alex Gekker About the authors Index of names Index of subjects