Buch, Englisch, 194 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 330 g
Reihe: Information Systems and Applications, incl. Internet/Web, and HCI
7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings
Buch, Englisch, 194 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 330 g
Reihe: Information Systems and Applications, incl. Internet/Web, and HCI
ISBN: 978-3-642-33465-8
Verlag: Springer
This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012.
The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Collaborative Virtual Environments for Training: A Unified Interaction
Model for Real Humans and Virtual Humans.- Developing a Situated Virtual Reality Simulation for Telerobotic
Control and Training.- Game Mastering in Collaborative Multiplayer Serious Games.- Implementing High-Resolution Adaptivity in Game-Based Learning.- Game-Based Teaching and Learning
Turning High-Schools into Laboratories? Lessons Learnt from Studies
of Instructional Effectiveness of Digital Games in the Curricular
Schooling System.- Application of NXT Based Robots for Teaching Java-Based
Concurrency.- The Effect of Learning Mechanics Design on Learning Outcomes in a
Computer-Based Geometry Game.-
A Serious Game for Architectural Knowledge in the Classroom.- Evaluation of Competence Development in WoW.- “This Game Is Girly!” Perceived Enjoyment and Student Acceptance
of Edutainment.- Emerging Learning and Gaming Technologies
Towards a Social Game Interaction Taxonomy: A Social Gaming
Approach towards Peer Knowledge Sharing and Participation in Serious
Games.- Mobile Worlds: Mobile Gaming and Learning?.- Science and Technology Communication Activities by Using 3D Image
Projection System.- Potentials of a Low-Cost Motion Analysis System for Exergames in
Rehabilitation and Sports Medicine.- Authoring Tools and Mechanisms
Puzzle-it: An HTML5 Serious Games Platform for Education: Puzzle
Based Serious Games for Education.- Authoring of Serious Adventure Games in StoryTec.- Designing an Interactive Storytelling Game.- Towards Puzzle Templates for Multiplayer Adventures.- Context-Sensitive User-Centered Scalability: An Introduction Focusing
on Exergames and Assistive Systems in Work Contexts.- The Impact of Different Gaming Interfaces on Spatial Experience and
Spatial Presence – A Pilot Study.- Perceptual and Computational Time Models in Game Design for Time
Orientation in Learning Disabilities.- StoryTec: Authoring Adaptive Cross-Platform Games.- Veni, Vidi, VICERO – But Where to Start?