Buch, Englisch, 136 Seiten, Format (B × H): 177 mm x 246 mm, Gewicht: 321 g
Buch, Englisch, 136 Seiten, Format (B × H): 177 mm x 246 mm, Gewicht: 321 g
ISBN: 978-1-032-15296-7
Verlag: CRC Press
This book takes you through all the basic steps of character design for games and animation, from brainstorming and references to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. This book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation.
Zielgruppe
Professional
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Kunst Kunst, allgemein Kunsttechniken & Prinzipien
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Interaktionsdesign für Computerspiele
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Geisteswissenschaften Kunst Kunstformen, Kunsthandwerk Installations-, Aktions-, Computer- und Videokunst
- Geisteswissenschaften Design Comics & Cartoons (Design)
Weitere Infos & Material
1 Designing with Purpose
2 Working with Clients and Briefs
3 Creative Thinking and Brainstorming Methods
4 Creating a Personality
5 Diversity and Stereotypes
6 Mood Boards and References
7 Style
8 Creating a Character Design Package
9 The Render Process
10 Tips and Tricks
11 Industry Advice and Last Words