Buch, Englisch, 288 Seiten, Format (B × H): 138 mm x 216 mm
How Getting Everything We Wanted Changed Entertainment Forever
Buch, Englisch, 288 Seiten, Format (B × H): 138 mm x 216 mm
ISBN: 978-1-3986-2254-8
Verlag: Kogan Page
Streaming services of all kinds are the centre of our media and music diet. But it's a world full of rapid change, and it's fair to say that the streaming wars have only just begun.
The Blockbuster bricks and mortar video chain famously blinked in the face of buying Netflix in 2000. And the rest is history. A history written by streaming companies including Disney+, Amazon Prime, Paramount, Apple TV, Spotify ESPN+ and Netflix itself. It's a world turned upside down where tech companies have become media companies and media companies have become tech companies.
In Streaming Wars, journalist Charlotte Henry investigates the story of contemporary media streaming and the creation of films and television, music and sport in an increasingly diverse, disruptive and disintermediated landscape. Looking at the companies, the content and controversies, this book scrutinizes the key individuals behind these seismic media shifts.
So what happens now? Facing up to the future, the author shows us that we're at a key moment in the streaming wars. From password sharing, ad supported tiers, live tv and the costs of outbidding rivals, through to rebundling, broadcast retrenchment and the radical impact of AI, Streaming Wars asks what's next for customers, companies and content.
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften Fernsehen & Rundfunk
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Radio- und Fernsehindustrie
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften Film, Video, Foto
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Filmindustrie
Weitere Infos & Material
Chapter - 00: A media upset - 'The Thing Doesn't Write Itself'; Chapter - 01: Netflix - grasping the first move(ie) advantage; Chapter - 02: The arrival of rivals; Chapter - 03: A world turned upside down: how tech became media and media become tech; Chapter - 04: Streaming sports - a good deal for fans, or signs of things to come?; Chapter - 05: Live streamers - You Tube and Twitch and prominent gamers; Chapter - 06: Audio battles, or the beauty of music at our fingertips; Chapter - 07: Who pays - do customers get what they deserve?; Chapter - 08: Reacting to a new reality but what to do about AI?; Chapter - 09: We got everything we want, but who is it good for?;