Kurosu | Human-Computer Interaction. Perspectives on Design | Buch | 978-3-030-22645-9 | sack.de

Buch, Englisch, Band 11566, 589 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 925 g

Reihe: Lecture Notes in Computer Science

Kurosu

Human-Computer Interaction. Perspectives on Design

Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I
1. Auflage 2019
ISBN: 978-3-030-22645-9
Verlag: Springer Nature Switzerland

Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I

Buch, Englisch, Band 11566, 589 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 925 g

Reihe: Lecture Notes in Computer Science

ISBN: 978-3-030-22645-9
Verlag: Springer Nature Switzerland


The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019.

A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions.

The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows:

Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue.

Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality.

Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.

Kurosu Human-Computer Interaction. Perspectives on Design jetzt bestellen!

Zielgruppe


Research


Autoren/Hrsg.


Weitere Infos & Material


Design and evaluation methods and tools.- End-user Requirements Elicitation Using Narratives.- Interactive Search Profiles as a Design Tool.- Trends and Changes in the field of HCI - The Last Decade from the Perspective of HCII Conference.- Design Patterns to Support Personal Data Transparency Visualization in Mobile Applications.- The IoT Design Deck 2.0: Improving the tool for the co-design of connected products.- Heuristic Evaluation of eGLU-box: A Semi-automatic Usability Evaluation Tool for Public Administrations.- Designing Design Resources: From Contents to Tools.- Service-Oriented Control-Command Components for Designing Complex Systems.- End User Designing of Complex Task Models for Complex control-command systems.- Redefinition of Benefits of Inconvenience.- Examining Social Desirability Bias in Online and Offline Surveys.- Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM.- A Set of Usability Heuristics for Mobile Applications.- Characterizing End-User Development Solutions: A Systematic Literature Review.- Towards a set of design guidelines for multi-device experience.- Gameful Design Heuristics: A Gamification Inspection Tool.- A New Method of Banner Color Design.- Redefining the human in HCI.-
Supporting Life History Research with Interactive Visualizations.- Towards the Ontology of Becoming in Self-Tracking Research.- Do humans STILL have a monopoly on creativity or is creativity overrated.- The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities.- Preliminary Evaluation between Conscious Feeling and Unconscious Emotion Estimated by Bio-Signals Applied to CMC Comparison.- A Data-driven Strategic Model of Common Sense in Machine Ethics of Cares.- How Do Humans Identify Human-likeness from online Text-based Q&A Communication.- Influence of Presence of Operator of Humanoid Robot on Personal Space.- Redefining Audience Role in Live Performances.- Emotional Design, Kansei and Aesthetics in HCI.- A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii between American and Japanese College Students.- Emotional Design for Children’s Electronic Picture Book.- Design Criteria for Kansei-oriented Elderly Products.- Research on Chemical Instrument Design Mode Based on Kansei Engineering.- A Study in Elderly Fashion and Zero Waste Clothing Design.- Gender Difference in the Free Association for "Cute" and "Kawaii".- Emotional Design Evaluation Index and Appraisal A Study on Design Practice.- Kansei Engineering for E-commerce Cantonese Porcelain Selection in China.- Research on Aesthetics of Interaction of Mobile Context-aware Services—A case study of Notification System.- Research on Kansei Engineering System Establishment for Elderly Product Design.- Narrative, Storytelling, Discourse and Dialogue.- A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards.- A Study on Narrative Timing Sequence of Animation in Mobile Interfaces.- Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone.- The Tension Experience - performance in alternate realities.- Transfictionality and transmedia storytelling: a conceptual distinction.- Generating Graphic Representations of Spoken Interactions from Journalistic Data.- Author-Driven Approaches to Computational Narrative Design for Games.



Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.