Buch, Englisch, 477 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 8596 g
Methodologies for Performance Measurement, Assessment, and Improvement
Buch, Englisch, 477 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 8596 g
Reihe: Advances in Game-Based Learning
ISBN: 978-3-319-38219-7
Verlag: Springer International Publishing
This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein E-Learning
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Interaktionsdesign für Computerspiele
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
An Introduction to Serious Games Analytics (SEGA).- Methods for Learners' Gameplay Data Collection.- Methods for Learners' Gameplay Data Analysis.- Visualization of Learners' Play-paths.- Serious Games Analytics Methodologies.- Serious Games, Virtual Worlds, Simulations, and Augmented Reality.