E-Book, Englisch, 204 Seiten
Meades Understanding Counterplay in Video Games
Erscheinungsjahr 2015
ISBN: 978-1-317-61880-5
Verlag: CRC Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 204 Seiten
Reihe: Routledge Advances in Game Studies
ISBN: 978-1-317-61880-5
Verlag: CRC Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using ethnographic research, Alan Meades not only to gives voice to counterplayers, but reframes counterplay as a complex practice with contradictory motivations that is anything but reducible to simply being hostile to play, players, or commercial videogames. The book offers a grounded and pragmatic exploration of counterplay, framing it as an unavoidable by-product of interaction of mass audiences with compelling and culturally important texts.
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
Weitere Infos & Material
1. Oppositional Play and the Discourses of Legitimacy 2. Watching from Beyond – The Challenges of Studying Oppositional User Generated Content 3. Griefing – Dominating and Controlling other Players 4. Glitching – (Bending) Finding, Sharing and Using Videogame Exploits 5. Hacking – The Production of Modified Consoles 6. Modding and System Hacking - The Utilisation of Modified Consoles 7. Contextualising Oppositional Play