Buch, Englisch, 344 Seiten, Format (B × H): 153 mm x 216 mm, Gewicht: 593 g
Buch, Englisch, 344 Seiten, Format (B × H): 153 mm x 216 mm, Gewicht: 593 g
Reihe: Studies in Global Science Fiction
ISBN: 978-3-319-78141-9
Verlag: Springer International Publishing
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1. Introduction: Global Reanimations of Frankenstein.- Part I Frankenstein: Science, Technology, and the Nature of Life.- 2. The Gothic Image and the Quandaries of Science in Mary Shelley’s Frankenstein.- 3. Paracelsus and the ‘P[r]etty Experimentalism’: The Glass Prison of Science and Secrecy in Frankenstein.- 4. Monstrous Dissections and Surgery as Performance: Gender, Race and the Bride of Frankenstein.- Part II Frankenstein and Disabled, Indecorous, Mortal Bodies.- 5. ‘The Human Senses Are Insurmountable Barriers’: Deformity, Sympathy, and Monster Love in Three Variations on Frankenstein.- 6. ‘We Sometimes Paused to Laugh Outright’: Frankenstein and the Struggle for Decorum.- 7. Monstrous, Mortal Embodiment and Last Dances: Frankenstein and the Ballet.- Part III Spectacular Frankensteins on Screen and Stage.- 8. 'Now I am a Man!’: Performing Sexual Violence in the National TheatreProduction of Frankenstein.- 9. The Cadaver’s Pulse: Cinema and the Modern Prometheus.- 10. Promethean Myths of the Twenty-First Century: Contemporary Frankenstein Film Adaptations and the Rise of the Viral Zombie.- Part IV Frankensteinian Illustrations and Literary Adaptations.- 11. Frankenstein and the Peculiar Power of the Comics.- 12. Our Progeny’s Monsters: Frankenstein Retold for Children in Picturebooks and Graphic Novels.- 13. Beyond the Filthy Form: Illustrating Mary Shelley’s Frankenstein.- Part V Futuristic Frankensteins/Frankensteinian Futures.- 14. The Frankenstein Meme: The Memetic Prominence of Mary Shelley’s Creature in Anglo-American Visual and Material Cultures.- 15. Frankenstein in Hyperspace: The Gothic Return of Digital Technologies to the Origins of Virtual Space in Mary Shelley’s Frankenstein.- 16. Playing the Intercorporeal: Frankenstein’s Legacy for Games.- 17. What Was Man…? Reimagining Monstrosity from Humanism to Trashumanism.