Buch, Englisch, Band 6, 236 Seiten, Format (B × H): 156 mm x 234 mm
Reihe: Games and Play
Buch, Englisch, Band 6, 236 Seiten, Format (B × H): 156 mm x 234 mm
Reihe: Games and Play
ISBN: 978-94-6372-622-1
Verlag: Amsterdam University Press
The aim of this collective work is to contribute to the creation of a, until now, almost non-existent yet necessary academic endeavour: a story and critical exploration of the works, authors, styles, and cultures of the European videogame.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Prologue
Conflict, Negotiation, Appropriation, and Diversity: The Challenge of European Game Studies (Torill Elvira Mortensen)
Introduction
Euro Ludens: On the Origins, Playing Region, and Imaginaries of the European Videogame (Oliver Perez-Latorre & Victor Navarro-Remesal)
Part I National Stories
1. National Games: Spanish Games of the 1980s (Clara Fernandez-Vara)
2. From Le Vampire Fou to Billy la Banlieue: Genre, Influences and Social Commentary in 1980s French Videogames (Alexis Blanchet)
Finnish Fuck Games: A Lost Historical Footnote (Susanna Paasonen & Veli-Matti Karhulahti)
4. Adopting an Orphaned Platform: The Second Life of the Sharp MZ-800 in Czechoslovakia (Jaroslav Svelch)
5. Cuthbert Goes Cloning: Ports, Platforms, and the Dragon Microcomputer (James Newman)
Part II Transnational Approaches
6. Masterpiece! Auteurism and European Videogames (Merce Oliva)
7. Playing European Comic Books: The Videogame Adaptations of Asterix and Tintin, 1993–1997 (Manuel Garin)
8. Existential Ludology and Peter Wessel Zapffe (Stefano Gualeni & Daniel Vella)
9. Europe Simulates Europe: How European Analogue Games Frame their Own Identity (Antonio Jose Planells de la Maza)
10. Naturalist Tendency in European Narrative Games (Nelson Zagalo)
Conclusions (for now)
European Videogames, Europeanness in Videogames (Victor Navarro-Remesal & Oliver Perez-Latorre)
Index