Buch, Englisch, 568 Seiten, Format (B × H): 170 mm x 244 mm, Gewicht: 980 g
Buch, Englisch, 568 Seiten, Format (B × H): 170 mm x 244 mm, Gewicht: 980 g
ISBN: 978-1-4051-8307-9
Verlag: Wiley
Moving beyond traditional cyberculture studies paradigms in several key ways, this comprehensive collection marks the increasing convergence of cyberculture with other forms of media, and with all aspects of our lives in a digitized world.
- Includes essential readings for both the student and scholar of a diverse range of fields, including new and digital media, internet studies, digital arts and culture studies, network culture studies, and the information society
- Incorporates essays by both new and established scholars of digital cultures, including Andy Miah, Eugene Thacker, Lisa Nakamura, Chris Hables Gray, Sonia Livingstone and Espen Aarseth
- Created explicitly for the undergraduate student, with comprehensive introductions to each section that outline the main ideas of each essay
- Explores the many facets of cyberculture, and includes sections on race, politics, gender, theory, gaming, and space
- The perfect companion to Nayar's Introduction to New Media and Cyberculture
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Kulturwissenschaften
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
Weitere Infos & Material
Preface ix
Acknowledgments x
Acknowledgments to Sources xii
Introduction 1
PART ONE THEORIES, POETICS, PRACTICES 7
1 Web Sphere Analysis and Cybercultural Studies 11
Kirsten Foot
2 What Does it Mean to be Posthuman? 19
N. Katherine Hayles
3 Digitextuality and Click Theory: Theses on Convergence Media in the Digital Age 29
Anna Everett
4 The Double Logic of Remediation 46
Jay David Bolter and Richard Grusin
5 The Database 50
Lev Manovich
6 Making Meaning of Mobiles: A Theory of Apparatgeist 65
James E. Katz and Mark A. Aakhus
PART TWO SPACE, PLACE, COMMUNITY 77
7 Post-Sedentary Space 79
William J. Mitchell
8 The End of Geography or the Explosion of Place?: Conceptualizing Space, Place and Information Technology 90
Stephen Graham
9 Asphalt Games: Enacting Place Through Locative Media 109
Michele Chang and Elizabeth Goodman
10 Thought on the Convergence of Digital Media, Memory, and Social and Urban Spaces 117
Federico Casalegno
PART THREE RACE IN/AND CYBERSPACE 129
11 Cybertyping and the Work of Race in the Age of Digital Reproduction 132
Lisa Nakamura
12 Thinking Through the Diaspora: Call Centers, India, and a New Politics of Hybridity 151
Raka Shome
13 Voices of the Marginalized on the Internet: Examples from a Website for Women of South Asia 166
Ananda Mitra
PART FOUR BODIES, EMBODIMENT, BIOPOLITICS 183
14 Hypes, Hopes and Actualities: New Digital Cartesianism and Bodies in Cyberspace 185
Megan Boler
15 The Bioethics of Cybermedicalization 209
Andy Miah and Emma Rich
16 Biocolonialism, Genomics, and the Databasing of the Population 221
Eugene Thacker
PART FIVE GENDER, SEX, AND SEXUALITIES 251
17 Assembling Bodies in Cyberspace: Technologies, Bodies, and Sexual Difference 254
Dianne Currier
18 Lesbians in (Cyber)space: The Politics of the Internet in Latin American On- and Off-line Communities 268
Elisabeth Jay Friedman
19 E-Rogenous Zones: Positioning Pornography in the Digital Economy 284
Blaise Cronin and Elisabeth Davenport
20 Race, Gender and Sex on the Net: Semantic Networks of Selling and Storytelling Sex Tourism 307
Peter A. Chow-White
PART SIX POLITICS, POLITICAL ACTION, ACTIVISM 325
21 Internet Studies in Times of Terror 328
David Silver and Alice Marwick
22 Free Labor: Producing Culture for the Digital Economy 335
Tiziana Terranova
23 Ensuring Minority Rights in a Pluralistic and "Liquid" Information Society 357
Birgitte Kofod Olsen
24 Hacktivism: All Together in the Virtual 369
Tim Jordan
PART SEVEN GAMES, GAMING, META-UNIVERSES 379
25 Games Telling Stories: A Brief Note on Games and Narratives 382
Jesper Juul
26 WoW is the New MUD: Social Gaming from Text to Video 394
Torill Elvira Mortensen
27 Women and Games: Technologies of the Gendered Self 408
Pam Royse, Joon Lee, Baasanjav Undrahbuyan, Mark Hopson, and Mia Consalvo
28 To the White Extreme: Conquering Athletic Space, White Manhood, and Racing Virtual Reality 425
David J. Leonard
29 Your Second Life?: Goodwill and the Performativity of Intellectual Property in Online Digital Gaming 441
Andrew Herman, Rosemary J. Coombe, and Lewis Kaye
PART EIGHT THE DIGITAL, THE MOBILE, THE PERSONAL, AND THE EVERYDAY 465
30 Taking Risky Opportunities in Youthful Content Creation: Teenagers' Use of Social Networking Sites for Intimacy, Privacy and Self-expression 468
Sonia Livingstone
31 Dynamics of Internet Dating 483
Helene M. Lawson and Kira Leck
32 Screening Moments, Scrolling Lives: Diary Writing on the Web 499
Madeleine Sorapure
33 Your Life in Snapshots: Mobile Weblogs 515
Nicola Döring and Axel Gundolf
34 Assembling Portable Talk and Mobile Worlds: Sound Technologies and Mobile Social Networks 526
John Farnsworth and Terry Austrin
35 New Media, Networking and Phatic Culture 534
Vincent Miller
Index 544