Buch, Englisch, 512 Seiten, Format (B × H): 178 mm x 254 mm
Buch, Englisch, 512 Seiten, Format (B × H): 178 mm x 254 mm
ISBN: 978-1-138-19693-3
Verlag: Taylor & Francis Ltd
This book demonstrates state of the art multi-modal interaction with modern inout devices. Currently, most application are uni-modal (e.g., touch) and in some cases bi-modal (e.g., keyboard and mouse). The challenge for developers and researchers: is how to improve interaction when using multiple devices. This book provides the necessary background and then presents case studies in multi-modal interaction. In addition to Interactive Paint, Microsoft Hololens is used to demonstrate the need for multi-modal interaction when using multiple input devices. This book presents an input perspective (as opposed to output like displays and head-mounted displays).
Key Features
- Describes multi-modal interaction of modern input devices using open sourcetools to provide hands-on experience and guidance.
- Chapter(s) describing multi-modal interaction using Microsoft HoloLens
- Source code available via github
Zielgruppe
Academic and Professional Practice & Development
Autoren/Hrsg.
Weitere Infos & Material
1. Introduction 2. Input Technologies: From the mouse to the modern input devices. 3. Input Technologies: Understanding modern hardware. 4. Multi-Modal Interaction: Selection 5. Multi-Modal Interaction: Manipulation 6. Multi-Modal Interaction: Travel and Wayfinding 7. Multi-Modal Interaction: Beyond Basics. 8. Hands-on Approach with Interactive Paint. A true multi-modal interactive experience 9. Hands-on Approach with Microsoft HoloLens 10. Guidelines for multi-modal interaction applications. 11. Multi-Modal Interactions: Applying multiple modes to gaming.