Pan / Cheok / Müller | Transactions on Edutainment XV | E-Book | sack.de
E-Book

E-Book, Englisch, 275 Seiten, eBook

Reihe: Transactions on Edutainment

Pan / Cheok / Müller Transactions on Edutainment XV


Erscheinungsjahr 2019
ISBN: 978-3-662-59351-6
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark

E-Book, Englisch, 275 Seiten, eBook

Reihe: Transactions on Edutainment

ISBN: 978-3-662-59351-6
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark



This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.

Pan / Cheok / Müller Transactions on Edutainment XV jetzt bestellen!

Zielgruppe


Research

Weitere Infos & Material


Wearable Sensors and Equipment in VR Games: A Review.- A Style Image Confrontation Generation Network Based on Markov Random Field.- A Point Cloud Registration Algorithm Based On 3D-SIFT.- Lip-reading based on deep learning model.- Parameter Estimation of Decaying DC Component via Improved Levenberg-Marquardt Algorithm.- Typing technology of virtual character of animation based on enneagram personality.- The Style-based Automatic Generation System for Xinjiang Carpet Patterns.- Research on teaching experiment of color and Digital color.- Cybersecurity Curriculum Design: A Survey.- Teaching as a Collaborative Practice: Reframing Security Practitioners as Navigators.- Pedagogical Approach to Effective Cybersecurity Teaching.- Choose Your Pwn Adventure: Adding Competition and Storytelling to an Introductory Cybersecurity Course.- A Virtual Classroom for Cybersecurity Education.- The Cyber Security Knowledge Exchange: Working with Employers to produce authentic PBL scenarios and enhanceemployability.- Virtual Training and Experience System for Public Security Education.- Intelligent Coach Avatar Based Virtual Driving Training.- Multi-Channel Scene Synchronization Strategy in Real Time Rendering.- On the Characteristics of Mise-en-scène in Animated Audio-visual Language.- Human eye tracking based on CNN and Kalman filtering.



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