E-Book, Englisch, 426 Seiten, eBook
Reihe: Eurographics
Peroche / Rushmeier Rendering Techniques 2000
Erscheinungsjahr 2013
ISBN: 978-3-7091-6303-0
Verlag: Springer Wien
Format: PDF
Kopierschutz: 1 - PDF Watermark
Proceedings of the Eurographics Workshop in Brno, Czech Republic, June 26–28, 2000
E-Book, Englisch, 426 Seiten, eBook
Reihe: Eurographics
ISBN: 978-3-7091-6303-0
Verlag: Springer Wien
Format: PDF
Kopierschutz: 1 - PDF Watermark
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Weitere Infos & Material
Measuring Visual Shape using Computer Graphics Psychophysics.- Metropolis Light Transport for Participating Media.- Density Control for Photon Maps.- Weighted Importance Sampling Techniques for Monte Carlo Radiosity.- Fast Global Illumination Including Specular Effects.- Virtual Occluders: An efficient Intermediate PVS representation.- Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs.- Real-Time Rendering of Densely Populated Urban Environments.- Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity.- Parameterized Animation Compression.- Wavelet Warping.- Artistic Multiprojection Rendering.- A Closed-Form Solution for the Irradiance due to Linearly-Varying Luminaires.- Exact Illumination in Polygonal Environments using Vertex Tracing.- Wavelet Radiosity on Arbitrary Planar Surfaces.- Hierarchical Instantiation for Radiosity.- Unified Approach to Prefiltered Environment Maps.- Antialiasing with Line Samples.- Comparing Real & Synthetic Scenes using Human Judgements of Lightness.- Interactive Tone Mapping.- Modeling and Rendering for Realistic Facial Animation.- Real-Time Hair.- Feature-based Displacement Mapping.- Soft Shadow Maps for Linear Lights.- Hardware Accelerated Horizon Mapping.- General calculations using graphics hardware with applications to interactive caustics.- Dynamic Acceleration Structures for Interactive Ray Tracing.- Direct Ray Tracing of Displacement Mapped Triangles.- Ray Tracing Point Sampled Geometry.- Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering.- Rendering Iridescent Colors of Optical Disks.- A Physically-Based BRDF Model for Multilayer Systems with Uncorrelated Rough Boundaries.- Interactive Rendering with Real-World Illumination.- Walkthroughs with Corrective Texturing.- Appendix: Colour Images.