Buch, Englisch, 244 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 360 g
Buch, Englisch, 244 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 360 g
Reihe: Routledge Research in Aesthetics
ISBN: 978-0-367-59194-6
Verlag: Routledge
Zielgruppe
Postgraduate and Undergraduate
Autoren/Hrsg.
Weitere Infos & Material
1. Introduction Jon Robson and Grant Tavinor
2. Ontology and Transmedial Games Christopher Bartel
3. Videogames as Neither Video nor Games: A Negative Ontology Brock Rough
4. Videogame Ontology, Constitutive Rules, and Algorithms Shelby Moser
5. Appreciating Videogames Zach Jurgensen
6. The Beautiful Gamer? On the Aesthetics of Videogame Performances Jon Robson
7. Videogames and Creativity Aaron Meskin
8. Interactivity, Fictionality, and Incompleteness Nathan Wildman and Richard Woodward
9. Why Gamers Are Not Narrators Andrew Kania
10. Videogames and Virtual Media Grant Tavinor
11. Videogames and Gendered Invisibility Stephanie Patridge
12. Games and the Moral Transformation of Violence C. Thi Nguyen
13. Videogames and the "Theater of Love" Mark Silcox
14. Pornographic Videogames: a Feminist Examination Mari Mikkola