Schleiner | Transnational Play | Buch | 978-94-6372-890-4 | sack.de

Buch, Englisch, 182 Seiten, Format (B × H): 155 mm x 234 mm

Reihe: Games and Play

Schleiner

Transnational Play

Piracy, Urban Art, and Mobile Games
0. Auflage 2020
ISBN: 978-94-6372-890-4
Verlag: Amsterdam University Press

Piracy, Urban Art, and Mobile Games

Buch, Englisch, 182 Seiten, Format (B × H): 155 mm x 234 mm

Reihe: Games and Play

ISBN: 978-94-6372-890-4
Verlag: Amsterdam University Press


Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game cafes, through casual games for regional and global causes like environmentalism, through piracy and cheats, via cultural localization, on their mobile phones, and through urban playful art in Latin America. This book offers a reorientation of perspective on the global developers who make games, as well as the players who consume games, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, postcolonialism, geopolitics, and game studies, problematizing play as a diverse and contested transnational domain.

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Introduction: Transnational Play

Section One: Reorienting Player Geographies

Chapter 1: Tilting the Axis of Global Play: From East/West to South/North

Chapter 2: Venues for Ludoliteracy: Arcades, Game Cafes, and Street Pirates

Chapter 3: The Free-to-play Time of Women in Brazil: Localized Mobile and Casual Games

Section Two: Ludic Perspectives from South of the Border

Chapter 4: Ludic Recycling in Latin American Art: From Remixing the City to Sampling Nature

Chapter 5: The Geopolitics of Pokémon Go: Navigating Bordering Cities with a Mobile Augmented Reality Game

Section Three: From Global to Local Game Development

Chapter 6: The Absence of the Oppressor: Games for Change and Californian Happiness Engineers

Chapter 7: Game Studios in Southeast Asia: Outsourced to Culturally Customized Games

Conclusion: Play Privilege

Bibliography

Index


Schleiner, Anne-Marie
Anne-Marie Schleiner is engaged in gaming and media culture in a variety of roles as a critic, theorist, activist, artist, and designer. She has exhibited in international galleries, museums and festivals. Documentation of her performative culture work is available on the Video Data Bank. She holds a doctorate in Cultural Analysis from the University of Amsterdam. She has taught at universities in the United States, Mexico, and Singapore, and is a Lecturer in Design at the University of California, Davis.



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