E-Book, Englisch, Band 4564, 526 Seiten, eBook
Schuler Online Communities and Social Computing
2007
ISBN: 978-3-540-73257-0
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Second International Conference, OCSC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings
E-Book, Englisch, Band 4564, 526 Seiten, eBook
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-540-73257-0
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
I: Designing and Developing On-Line Communities.- User-Centred Design Approach for a Community Website with Social Software.- What Would Jiminy Cricket Do? Lessons from the First Social Wearable.- Using Design Critique as Research to Link Sustainability and Interactive Technologies.- An Analysis of Involvement of HCI Experts in Distributed Software Development: Practical Issues.- Modelling and Matching: A Methodology for ePlanning System Development to Address the Requirements of Multiple User Groups.- The Need for Technology to Support Creative Information Sharing Whilst Mobile: Identified Activities and Relationship Groups.- Aspects of Augmented Social Cognition: Social Information Foraging and Social Search.- First Design of a Ubiquitous System for Affective Bonding and Support with Family and Friends.- PixelWish: Collective Wish-Making and Social Cohesion.- Computing Social Networks for Information Sharing: A Case-Based Approach.- Presentation Desire of Digital Identity in VirtualCommunity.- Grand Challenges in Design Research for Human-Centered Design Informatics.- A Study on Content and Management Style of Corporate Blogs.- Chameleon-Based Deniable Authenticated Key Agreement Protocol Secure Against Forgery.- ConnectDots: Visualizing Social Network Interaction for Improved Social Decision Making.- Recognition of Affect Conveyed by Text Messaging in Online Communication.- Ranking Method for Mediators in Social Network.- The Relationship Between Social Presence and Group Identification Within Online Communities and Its Impact on the Success of Online Communities.- From Clicks to Touches: Enabling Face-to-Face Shared Social Interface on Multi-touch Tabletops.- Physical Representation Social Presence with Interactive Grass.- Artistic Data Visualization: Beyond Visual Analytics.- Social Puppets: Towards Modular Social Animation for Agents and Avatars.- A Cross-Cultural Study of Flow Experience in the IT Environment: The Beginning.- Cultural Institutions, Co-creativity and Communities of Interest.- A Study of Emotional and Rational Purchasing Behavior for Online Shopping.- A Trust-Based Reputation System in Peer-to-Peer Grid.- II: Knowledge, Collaboration, Learning and Local On-Line Communities.- The Social Implications of an Assisted Living Reminder System.- Disaster-Response Information Sharing System Based on Cellular Phone with GPS.- Tags for Citizens: Integrating Top-Down and Bottom-Up Classification in the Turin Municipality Website.- Tracing Conceptual and Geospatial Diffusion of Knowledge.- The Differences Between the Influences of Synchronous and Asynchronous Modes on Collaborative Learning Project of Industrial Design.- Self-Awareness in a Computer Supported Collaborative Learning Environment.- How to See the Beauty That Is Not There : The Aesthetic Element of Programming in the Computer- Based Media Art.- CNA2 – Communications and Community; Neighborhoods and Networks; Action and Analysis: Concepts and Methods for Community TechnologyResearch.- Toward Machine Therapy: Parapraxis of Machine Design and Use.- Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA.- Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames.- Habitat Computing: Towards the Creation of Tech-Enabled Mexican Neighborhoods.- Fostering Knowledge Mode Conversion in New Product Development Environment.- Social Rewarding in Wiki Systems – Motivating the Community.- Integrating Digital Library Resources in Elementary School Classrooms – A Case Study of Social Study Instruction.- Managing Fairness: Reward Distribution in a Self-organized Online Game Player Community.- Mobile Social Software for the Developing World.- An E-Health Community of Practice: Online Communication in an E-Health Service Delivery Environment.- A Framework for Inter-organizational Collaboration Using Communication and Knowledge Management Tools.- A Mobile Portfolio to Support Communities of Practice in Science Education.- Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity.- CINeSPACE: Interactive Access to Cultural Heritage While On-The-Move.- The Hidden Order of Wikipedia.- Major HCI Challenges for Open Source Software Adoption and Development.- Open Source Communities in China (Mainland): An Overview.- Cooperation and Competition Dynamics in an Online Game Community.- Rural Internet Centre (RIC) as Catalysts for Building Knowledge-Based Society – The Case of Northern States of Malaysia.- SISN: A Toolkit for Augmenting Expertise Sharing Via Social Networks.- WikiTable: A New Tool for Collaborative Authoring and Data Management.- Towards Building a Math Discourse Community: Investigating Collaborative Information Behavior.