Söbke / Göbel / Spangenberger | Serious Games | Buch | 978-3-031-15324-2 | sack.de

Buch, Englisch, Band 13476, 268 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 435 g

Reihe: Lecture Notes in Computer Science

Söbke / Göbel / Spangenberger

Serious Games

Joint International Conference, JCSG 2022, Weimar, Germany, September 22¿23, 2022, Proceedings
1. Auflage 2022
ISBN: 978-3-031-15324-2
Verlag: Springer International Publishing

Joint International Conference, JCSG 2022, Weimar, Germany, September 22¿23, 2022, Proceedings

Buch, Englisch, Band 13476, 268 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 435 g

Reihe: Lecture Notes in Computer Science

ISBN: 978-3-031-15324-2
Verlag: Springer International Publishing


This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022.

The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.

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Zielgruppe


Research

Weitere Infos & Material


Learning Psychology.- Flow and Self-Efficacy in a Serious Game for STEM Education.- Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect.- Designing Effective Playful Collaborative Science Learning in VR.- Design Aspects.- Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children.- Providing Applied Games Based on Didactical Structural Templates.- Providing Applied Games Based on Didactical Structural Templates.- Game Design.- Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments.- Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience.- Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers.- Health Games.- CogWorldTravel: Design of a Game-based Cognitive Screening Instrument.- A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for children with ASD during COVID-19 pandemic.- Game Design for Covertly Combating Covid-19 Vaccination Hesitancy.- Games Application.- Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games.- Ecosystem Simulator - A Learning Game About Genetic Algorithms.- Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules.- Mixed Reality.- Software Architecture for Location-based Games Designed for Social Interaction in Public Space.- Paper beats Rock: Elaborating the best machine learning classifier for hand gesture recognition.- Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education.- A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation.



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