The Art of Interaction | Buch | 978-1-60845-898-1 | sack.de

Buch, Englisch, 73 Seiten, Paperback, Format (B × H): 190 mm x 235 mm

Reihe: Synthesis Lectures on Human-Centered Informatics

The Art of Interaction

What HCI Can Learn from Interactive Art
Erscheinungsjahr 2018
ISBN: 978-1-60845-898-1
Verlag: Morgan & Claypool Publishers

What HCI Can Learn from Interactive Art

Buch, Englisch, 73 Seiten, Paperback, Format (B × H): 190 mm x 235 mm

Reihe: Synthesis Lectures on Human-Centered Informatics

ISBN: 978-1-60845-898-1
Verlag: Morgan & Claypool Publishers


What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.
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- Introduction
- A Little HCI History
- Learning from Interactive Art
- A Personal History
- Case Studies and Lessons
- Conclusion: The Next HCI Vocabulary
- Author Biography


Ernest Edmonds is a pioneer computer artist and HCI innovator for whom combing creative arts practice with creative technologies has been a life-long pursuit. In 2017 he won both the ACM SIGCHI Lifetime Achievement Award for Practice in Human-Computer Interaction and the ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement in Digital Art. He is Chairman of the Board of ISEA International, whose main activity is the annual International Symposium on Electronic Art that began in 1988.

Ernest was born in London in 1942 and, having started at Leicester Polytechnic (now De Montfort University—DMU), he then worked at Loughborough University and the University of Technology, Sydney, before returning to DMU as Professor of Computational Art and Director of the Institute of Creative Technologies.

Ernest's art was already computer based before 1970, and his future vision was to transform user participation with interactive and distributed works. From that time he began a quest to transform user interface design to an adaptive and iterative process and by 1973 he had made HCI at Leicester Polytechnic a priority research area. From this work came some of the first published articles about interactive art (1970), iterative design methods (1974), user interface architectures (1982), and the support of creativity (1989). His books include The Separable User Interface (Academic Press), Explorations in Art and Technology (Springer), and Interacting: Art, Research and the Creative Practitioner (Libri), the last two co-authored with Linda Candy. A second revised edition Explorations is in press. In 1993, he co-founded the Creativity & Cognition conference series, a SIGCHI sponsored event since 1999. He is an Honorary Editor of Leonardo and Editor-in-Chief of Springer's Cultural Computing book series. Over the last 50 years, Ernest has exhibited his artwork across the globe. In recent years, he has shown in Venice, Leicester, Denver, Beijing, Shanghai, and Rio de Janerio. He has previously shown in, for example, London, Sydney, Melbourne, Moscow, Riga, Rotterdam, Berlin, and Washington DC. The Victoria and Albert Museum London collects his art and archives. His work was recently described in the book by Francesca Franco, Generative Systems Art: The Work of Ernest Edmonds (Routledge, 2017).

John M. Carroll is Distinguished Professor of Information Sciences and Technology at Penn State University, and was a founder of human-computer interaction.

He served on the program committee of the 1982 Bureau of Standards Conference on the Human Factors of Computing Systems that in effect inaugurated the field and was the direct predecessor of the field's flagship conference series, the ACM CHI Conferences. Through the past two decades, Carroll has been a leader in the development of the field of Human Computer Interaction. In 1984 he founded the User Interface Institute at the IBM Thomas J.Watson Research Center, the most influential corporate research laboratory during the latter 1980s. In the 1994, he joined Virginia Tech as Department Head of Computer Science where in 1995 he led the effort to form the university's Center for Human-Computer Interaction. That year, Virginia Tech was invited to join the Human-Computer Interaction Consortium, a group of the leading corporate and academic HCI research organizations in the world.

He has written more than 250 technical papers, more than 25 conference plenary addresses, and 13 books, including HCI Models, Theories, and Frameworks, and Usability Engineering (with Mary Beth Rosson). He serves on 10 editorial boards for journals and handbooks, and is the current editor-in-chief of ACM Transactions on Computer- Human Interaction (ToCHI). He has won the Rigo Career Achievement Award from ACM (SIGDOC), received the Silver Core Award from IFIP, and is a member of the CHI Academy. In 2003 he became the fifth recipient of the CHI Lifetime Achievement Award, the most prestigious research award in HCI.


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