Buch, Englisch, 294 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 454 g
The Essential Introduction
Buch, Englisch, 294 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 454 g
ISBN: 978-0-415-97721-0
Verlag: Taylor & Francis
Throughout the book, the authors ask readers to consider larger questions about the medium:
- what defines a video game?
- who plays games?
- why do we play games?
- how do games affect the player?
Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Interaktionsdesign für Computerspiele
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein Soziale und ethische Aspekte der EDV
- Geisteswissenschaften Design Interface Design, Interaktionsdesign, Application Design
Weitere Infos & Material
Introduction. 1. Studying Video Games 2. The Game Industry 3. What is a Game? 4. History 5. Video Game Aesthetics 6. Video Game Culture 7. Player Culture 8. Narrative 9. Serious Games – When Entertainment Is Not Enough 10. Video Games and Risks. Discussion Questions. Video Game Timeline. Glossary. Games Cited. Notes. Bibliography. Index