Buch, Englisch, 448 Seiten, Format (B × H): 195 mm x 238 mm, Gewicht: 1056 g
A Practical Guide to Sound and Music for Interactive Games
Buch, Englisch, 448 Seiten, Format (B × H): 195 mm x 238 mm, Gewicht: 1056 g
ISBN: 978-0-240-81726-2
Verlag: CRC Press
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.
The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes:
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Musik
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Interaktionsdesign für Computerspiele
- Mathematik | Informatik EDV | Informatik Informatik Tonsignalverarbeitung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
Chapter 1 Basic Training; Chapter 2 How Big is the Truck?; Chapter 3 Making it Sound Real; Chapter 4 Music Systems; Chapter 5 Dialogue; Chapter 6 Making it Sound Good; Chapter 7 Advanced Sound System Design; Chapter 8 Next Steps;